Re: Small ideas & miscellaneous suggestions!
I think a webgl model of the tyrant would be pretty cool. This would allow rotating
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
I think a webgl model of the tyrant would be pretty cool. This would allow rotating
Oh, also, maybe a button on the Forums that takes to you the home page.
Also, a button on the forums that takes you to the download page.
Specifically, here. http://sourceforge.net/projects/unvanquished/files/
KenuR wrote:I say keep it simple and practical.
+1
Alright, some random suggestions:
Forty-Two wrote:Alright, some random suggestions:
- Var expansion support à la Tremfusion (ie /set test "bla", /say \$test\ would make you say 'bla')
/set test "bla"
/cmd say $test$
- Autocompleting cvarlist à la source engine console
Not sure about that one…
- Prevent bots from buying flamers, because I fear them a lot more than the alien bots (not even joking, they quite often do 50+ damage :/)
Perhaps. But it's fun watching them try to damage buildings from too far away :)
While "fixing up" the translation I had that thought crossed my mind...
I believe it would be good idea to drop current "frag report system" ([victim] was bitten by [killer]) in favor of separated-from-chat image based one ([killer] [weapon icon] [victim]). Few reasons I can think of
It happens to spam the chat badly
It's quite unintuitive for newcomers while images are much clear
Images look cooler :)
it's pain in the ass to translate
IIRC somebody already have done this for Tremulous and released it as a mod and it worked quite fine.
Interesting idea. We'll need a few more images to represent various attacks and a few more objects; some may be better left as text (“was in the wrong place”, perhaps, being one).
Link to source for this mod…?
That took me some time, but I finally found it by looking through my posts (also, reading your own 2-3 years old posts is rather weird experience :) )
http://tremulous.net/forum/index.php?to ... #msg161329 (the code is present in later posts)
Hm, it seems he actually coded this. As Amanieu said later on in that thread, doing this is trivial with emoticons. In fact, you could do it right now Asvarox and make screenshots if you like. In the .po file, modify all the kill strings to "Player1 [weapon] Player2". For instance, for rifle, it would be:
Code: Select all
Player1 [rifle] Player2