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Re: Battle Suit (2)

Posted: Wed Apr 23, 2014 6:47 pm UTC
by lhdc

can we stop this before any of you start crying? :thumbup:

so shoud i email the model?


Re: Battle Suit (2)

Posted: Fri Apr 25, 2014 7:17 pm UTC
by gavlig

Hey! Sorry for the late response, but i've found some issues with the texture. Spotted some artifacts: http://minus.com/mbgFOYg9EUCzmU

Weird black stains and hard aliasing on edges. Not sure if aliasing is fixable, but stains should definitely be so.


Re: Battle Suit (2)

Posted: Sat Apr 26, 2014 5:50 pm UTC
by lhdc

i dont know why my textures got this hard edges, the artifacts should be easy to clean!


Re: Battle Suit (2)

Posted: Tue May 06, 2014 7:14 pm UTC
by lhdc

i was not happy with my final maps, and i realize the UVs was not using enouth area to achiv a good resolution so i started the maps again with a new set of UVS and a diferent workflow.

turntable012.jpg
turntable012.jpg (231.58 KiB) Viewed 278061 times
turntable011.jpg
turntable011.jpg (238.1 KiB) Viewed 278061 times

Re: Battle Suit (2)

Posted: Tue May 06, 2014 7:32 pm UTC
by Viech

The material is looking very good now! Would you mind changing the 88 to some other number? From a german perspective, worn on clothes like this it would be considered a neo-nazi recognition symbol (2× the 8th letter of the alphabet for "Heil Hitler").


Re: Battle Suit (2)

Posted: Tue May 06, 2014 7:35 pm UTC
by lhdc

O_O 88=heil hittler WTF?
i used 88 because the map is mirroed, so the 88 doesnt change :)
will make it 08 then!


Re: Battle Suit (2)

Posted: Tue May 06, 2014 7:36 pm UTC
by kharnov

Yes, 88 is apparently a very common neo-Nazi symbol. :tongue:

08 is fine.


Re: Battle Suit (2)

Posted: Tue May 06, 2014 7:42 pm UTC
by lhdc

any other changes? or shoud i email it ofr a ingame test?


Re: Battle Suit (2)

Posted: Tue May 06, 2014 7:43 pm UTC
by kangz

Wow the material looks really good now!


Re: Battle Suit (2)

Posted: Tue May 06, 2014 8:39 pm UTC
by Viech
lhdc wrote:

any other changes? or shoud i email it ofr a ingame test?

The front of the head appears less detailed than its sides. Maybe a different (stronger) color on the circles around the eyes would look good? In general, the model is ready for an ingame test though! :smile: