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Re: Painsaw design
Posted: Mon Aug 05, 2013 2:23 am UTC
by Viech
kharnov wrote:It would add some more flexibility, considering that utilizing the flamer as a primary weapon renders you impotent at anything further than point blank.
That's because the old flamer was one counterintuitive piece of crap.[SUP][1][/SUP] The new flamer is a cruel weapon[SUP][2][/SUP] and you will want to use it instead of the painsaw if you can afford it. When we roll back the dretch health we should nerf it because the flamer now does against a dretchstorm what you would expect it to do.[SUP][citation needed][/SUP]
Didn't expect so much love for the painsaw … so let's make an energy tree cutter like sci fi hasn't seen it before!
[HR][/HR]
[1]
When attacking structures on the floor, the huge missiles hit the latter instead of the target
The missiles were out of sync with the fire effect – in pretty much every aspect (speed, reach, direction, frequency)
The in-flight damage and the nonlinear missile power reduction over time lead to unpredictable damage output (to the point where I failed at calculating it after studying the code)
In certain situations, missing the target dealt more damage than hitting it
[2]
The new flamer sets stuff on fire
The new flamer leaves burning spots that set stuff on fire
Stuff on fire sets more stuff on fire
Imagine a granger fire patrol desperately spitting at an array of burning acid tubes while the heat slowly kills them. So much win.
Re: Painsaw design
Posted: Sun Aug 18, 2013 10:58 pm UTC
by alexbo
Here's a first iteration sketch for the painsaw.
The attachment painsaw2.jpg is no longer available
Re: Painsaw design
Posted: Mon Aug 19, 2013 1:17 am UTC
by Stannum
Currently your design is rather stale. Your use oh shapes are rather haphazard. There are no doodads the denote function. The grips aren't comfortable and there is no protection for the user.
I did a second iteration on my sketch.
http://janvanderweg.com/sketches/psaw2.png
Re: Painsaw design
Posted: Mon Aug 19, 2013 3:25 am UTC
by alexbo
Comment noted. It's just the beginning though sketch.
Re: Painsaw design
Posted: Mon Aug 19, 2013 5:57 am UTC
by kharnov
I did the Sunday article on your work, congratulations!
http://unvanquished.net/news/70-structure-concepts
Re: Painsaw design
Posted: Mon Aug 19, 2013 1:26 pm UTC
by Viech
I liked the small dish at the front of Stannum's first sketch.
Re: Painsaw design
Posted: Mon Aug 19, 2013 2:09 pm UTC
by alexbo
Yeah the whole front part is pretty cool on that sketch.
Kharnov that's a great read. It's nice to feel useful and have people discuss my work.
Re: Painsaw design
Posted: Wed Aug 21, 2013 9:49 pm UTC
by alexbo
ok so I tried to integrate some of the cool elements from Stannum's ideas. I included the UFO shaped "dish" in the front. The part in which you slide your arm to hold it in the front. There's also a beam thing behind the dish that I found really nice and included. It's b&w, if you want color let me know.
The attachment painsaw2.jpg is no longer available
Re: Painsaw design
Posted: Thu Aug 22, 2013 12:53 am UTC
by JOURNEYMAN
The saw blade, whether it's energy based or not, looks rather odd when it's in horizontal position.
Re: Painsaw design
Posted: Thu Aug 22, 2013 2:15 am UTC
by alexbo
What about the others? What do you think?