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Re: Human classes mod
Posted: Fri Jul 26, 2013 11:27 am UTC
by ViruS
I wouldn't say UrT uses "Strafe jumping" but "Camera turning while trying to move forward while jumping while your velocity vector is going sideways" because you can't actually sprint diagonally. That reminds me, Trem/Unv's human is also impared sideways by a multiplier of 0.9 and 0.8 backwards.
Re: Human classes mod
Posted: Fri Jul 26, 2013 11:44 pm UTC
by Cadynum
I think this is a bad idea. It removes a lot of interesting combinations, and allows you to spawn with upgrades even after the armory has been destroyed. It would also require you to die to upgrade to another class, which seems weird.
Re: Human classes mod
Posted: Sat Jul 27, 2013 12:28 am UTC
by seana11
Cadynum wrote:I think this is a bad idea. It removes a lot of interesting combinations, and allows you to spawn with upgrades even after the armory has been destroyed. It would also require you to die to upgrade to another class, which seems weird.
The point isn't to think of it as spawning with upgrades, as you can't sell these upgrades, and there are class-only weapons. The class-only weapons and the starting upgrades become part of the class and should not be thought of as separate upgrades in that sense.
Re: Human classes mod
Posted: Sat Jul 27, 2013 9:15 am UTC
by ViruS
There is a server on 1.1, named 'F' that is being modded by 'Sex'. He implemented a basic 5-class thing into it where 0th' one is normal, and 1-5 simply change your statuses rather than restrict armour/weapons.
i.e. Turtle = Double health or something, but travels at 25% normal speed
Spy = Undetectable by server bots
Scout = half health, double speed
Glass cannon = 25% health, but deals double damage