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Re: Sound production!

Posted: Thu Jul 11, 2013 11:09 am UTC
by Viech

Keep sounds in here for now for simplicity. Maybe kharnov can create you a subforum somewhere. There have also been plans of putting all our assets on a FTP server, not sure about the status.

Have my laptop attached to play music right now and will give feedback later when I can listen without interference!


Re: Sound production!

Posted: Fri Jul 12, 2013 2:48 pm UTC
by Viech

Hey, sorry for letting you wait, listened to the sound now. I like the body part but two things need to be changed: The blaster is a weapon that fires the moment where you hit the attack button, so it can't have any form of loadup sound in its current state (we might add the ability to charge a shot at some point). Then you should be careful with any sound that mimics an environment such as reverb. It's better to add this to every sound inside the code than only have it on a few sounds.


Re: Sound production!

Posted: Sat Jul 13, 2013 1:01 am UTC
by RamblingTiger

More possible blaster sounds.

There is a small artifact in a few of them, I will be fixing it. Let me know which one(s) you like most (effect wise).

https://soundcloud.com/jeff-hind-audio/ ... -6/s-L9aKO


Re: Sound production!

Posted: Sat Jul 13, 2013 8:00 am UTC
by jakegabb

Hey sorry guys I'm a bit busy at the moment, I'm gonna have a few ambiences up here soon, probably by about monday at the latest :). So far all I can see are 'hums' for each different category in terms of ambience for each weapon and healing thing though, is there any chance there's an ambience list like there is a voice acting one?


Re: Sound production!

Posted: Sat Jul 13, 2013 2:03 pm UTC
by Viech

RamblingTiger, I like the second and third one most. I lack the audio vocabulary (and the understanding) to explain why but I feel they are the cleanest. For weapon sounds, make sure they are not annoying when played in a loop. For the blaster, I could imagine going a tad more in the direction of a high-pitched silenced gun (your third sound already sounds a little like that). If we can, let's make our laser weapons sound unique compared to those of other sci fi media!

jakegabb, here is a list of all sounds that are currently packed with the game (a few of those might be unused):

Code: Select all

./sounds/misc/menu2.wav
./sounds/feedback/hit.wav
./sounds/null.wav
./sound/movers/doors/dr1_strt.wav
./sound/movers/doors/dr1_end.wav
./sound/movers/switches/button1.wav
./sound/announcements/reinforcement.wav
./sound/announcements/overmindattack.wav
./sound/announcements/overminddying.wav
./sound/announcements/overmindevolved.wav
./sound/announcements/overmindspawns.wav
./sound/nexus6/steam.wav
./sound/niveus/steam.wav
./sound/upgrades/medkit/medkit.wav
./sound/upgrades/jetpack/hi.wav
./sound/upgrades/jetpack/low.wav
./sound/upgrades/jetpack/idle.wav
./sound/atcs/firework.wav
./sound/misc/fry.wav
./sound/misc/hard_bounce2.wav
./sound/misc/disconnect.wav
./sound/misc/hard_bounce1.wav
./sound/misc/menu2.wav
./sound/misc/talk.wav
./sound/misc/menu4.wav
./sound/misc/electro.wav
./sound/misc/menu3.wav
./sound/misc/organic_bounce.wav
./sound/misc/human_talk.wav
./sound/misc/alien_talk.wav
./sound/misc/menu1.wav
./sound/ui/heartbeat.ogg
./sound/ui/heartbeat.wav
./sound/ui/heartbeat2.ogg
./sound/ui/heartbeat1.ogg
./sound/feedback/hit.wav
./sound/null.wav
./sound/ambient/water_drip_fast.wav
./sound/ambient/water_drip_med.wav
./sound/ambient/steam.wav
./sound/ambient/slowpulse2.wav
./sound/ambient/drone2.wav
./sound/ambient/water1.wav
./sound/ambient/water_drip_slow.wav
./sound/ambient/wind1.wav
./sound/ambient/30-60HzHum.wav
./sound/ambient/slowpulse1.wav
./sound/ambient/wind2.wav
./sound/ambient/fan.wav
./sound/ambient/quickpulse.wav
./sound/ambient/electricspark.wav
./sound/ambient/water_rush.wav
./sound/ambient/drone1.wav
./sound/world/electro.wav
./sound/buildables/repeater/use.wav
./sound/buildables/repeater/idle1.wav
./sound/buildables/telenode/construct1.wav
./sound/buildables/dcc/idle1.wav
./sound/buildables/hive/pain1.wav
./sound/buildables/hive/pain2.wav
./sound/buildables/reactor/attack1.wav
./sound/buildables/reactor/idle1.wav
./sound/buildables/booster/pain1.wav
./sound/buildables/trapper/attack1.wav
./sound/buildables/trapper/pain1.wav
./sound/buildables/trapper/pain2.wav
./sound/buildables/overmind/pain1.wav
./sound/buildables/overmind/idle1.wav
./sound/buildables/overmind/pain2.wav
./sound/buildables/overmind/construct1.wav
./sound/buildables/hovel/attack1.wav
./sound/buildables/hovel/pain1.wav
./sound/buildables/hovel/attack2.wav
./sound/buildables/hovel/pain2.wav
./sound/buildables/barricade/pain1.wav
./sound/buildables/barricade/pain2.wav
./sound/buildables/barricade/construct1.wav
./sound/buildables/barricade/destroyed.wav
./sound/buildables/acid_tube/attack1.wav
./sound/buildables/acid_tube/pain1.wav
./sound/buildables/acid_tube/pain2.wav
./sound/buildables/acid_tube/construct1.wav
./sound/buildables/medistat/attack1.wav
./sound/buildables/medistat/idle1.wav
./sound/buildables/alien/spawn2.wav
./sound/buildables/alien/destroy1.wav
./sound/buildables/alien/prebuild.wav
./sound/buildables/alien/damage.wav
./sound/buildables/alien/idle3.wav
./sound/buildables/alien/attack1.wav
./sound/buildables/alien/destroy2.wav
./sound/buildables/alien/pain1.wav
./sound/buildables/alien/construct2.wav
./sound/buildables/alien/idle2.wav
./sound/buildables/alien/idle1.wav
./sound/buildables/alien/spawn1.wav
./sound/buildables/alien/attack2.wav
./sound/buildables/alien/pain2.wav
./sound/buildables/alien/construct1.wav
./sound/buildables/alien/explosion.wav
./sound/buildables/alien/destroyed.wav
./sound/buildables/tesla/idle1.wav
./sound/buildables/tesla/tesla_fire.wav
./sound/buildables/mgturret/attack1.wav
./sound/buildables/mgturret/firetemplate.wav
./sound/buildables/mgturret/idle1.wav
./sound/buildables/mgturret/spinup.wav
./sound/buildables/eggpod/pain1.wav
./sound/buildables/eggpod/pain2.wav
./sound/buildables/human/spawn2.wav
./sound/buildables/human/destroy1.wav
./sound/buildables/human/repair.wav
./sound/buildables/human/damage0.wav
./sound/buildables/human/prebuild.wav
./sound/buildables/human/damage.wav
./sound/buildables/human/idle3.wav
./sound/buildables/human/attack1.wav
./sound/buildables/human/damage3.wav
./sound/buildables/human/repaired.wav
./sound/buildables/human/destroy2.wav
./sound/buildables/human/pain1.wav
./sound/buildables/human/fragmentbounce.wav
./sound/buildables/human/construct2.wav
./sound/buildables/human/damage2.wav
./sound/buildables/human/idle2.wav
./sound/buildables/human/idle1.wav
./sound/buildables/human/dying.wav
./sound/buildables/human/damage1.wav
./sound/buildables/human/spawn1.wav
./sound/buildables/human/attack2.wav
./sound/buildables/human/pain2.wav
./sound/buildables/human/construct1.wav
./sound/buildables/human/explosion.wav
./sound/buildables/human/destroyed.wav
./sound/weapons/change.wav
./sound/weapons/tracer.wav
./sound/weapons/click.wav
./sound/player/level4/pain50_1.wav
./sound/player/level4/pain25_1.wav
./sound/player/level4/charge_prepare.wav
./sound/player/level4/taunt.wav
./sound/player/level4/jump1.wav
./sound/player/level4/death1.wav
./sound/player/level4/pain75_1.wav
./sound/player/level4/charge_start.wav
./sound/player/level4/pain100_1.wav
./sound/player/level4/death3.wav
./sound/player/level4/death2.wav
./sound/player/level1/pain50_1.wav
./sound/player/level1/grab.wav
./sound/player/level1/pain25_1.wav
./sound/player/level1/taunt.wav
./sound/player/level1/jump1.wav
./sound/player/level1/death1.wav
./sound/player/level1/pain75_1.wav
./sound/player/level1/pain100_1.wav
./sound/player/level1/death3.wav
./sound/player/level1/death2.wav
./sound/player/footsteps/step1.wav
./sound/player/footsteps/flesh1.wav
./sound/player/footsteps/clank1.wav
./sound/player/footsteps/splash1.wav
./sound/player/footsteps/clank2.wav
./sound/player/footsteps/splash3.wav
./sound/player/footsteps/clank4.wav
./sound/player/footsteps/flesh3.wav
./sound/player/footsteps/clank3.wav
./sound/player/footsteps/step4.wav
./sound/player/footsteps/flesh2.wav
./sound/player/footsteps/step3.wav
./sound/player/footsteps/step2.wav
./sound/player/footsteps/flesh4.wav
./sound/player/footsteps/splash4.wav
./sound/player/footsteps/splash2.wav
./sound/player/alienevolve.wav
./sound/player/land1.wav
./sound/player/watr_un.wav
./sound/player/level2/pain50_1.wav
./sound/player/level2/pain25_1.wav
./sound/player/level2/taunt.wav
./sound/player/level2/jump1.wav
./sound/player/level2/death1.wav
./sound/player/level2/pain75_1.wav
./sound/player/level2/pain100_1.wav
./sound/player/level2/death3.wav
./sound/player/level2/death2.wav
./sound/player/human_bsuit/pain50_1.wav
./sound/player/human_bsuit/step1.wav
./sound/player/human_bsuit/clank1.wav
./sound/player/human_bsuit/pain25_1.wav
./sound/player/human_bsuit/clank2.wav
./sound/player/human_bsuit/taunt.wav
./sound/player/human_bsuit/jump1.wav
./sound/player/human_bsuit/clank4.wav
./sound/player/human_bsuit/clank3.wav
./sound/player/human_bsuit/step4.wav
./sound/player/human_bsuit/death1.wav
./sound/player/human_bsuit/pain75_1.wav
./sound/player/human_bsuit/pain100_1.wav
./sound/player/human_bsuit/step3.wav
./sound/player/human_bsuit/step2.wav
./sound/player/human_bsuit/death3.wav
./sound/player/human_bsuit/fall1.wav
./sound/player/human_bsuit/death2.wav
./sound/player/level0/pain50_1.wav
./sound/player/level0/gasp.wav
./sound/player/level0/pain25_1.wav
./sound/player/level0/taunt.wav
./sound/player/level0/jump1.wav
./sound/player/level0/death1.wav
./sound/player/level0/pain75_1.wav
./sound/player/level0/pain100_1.wav
./sound/player/level0/death3.wav
./sound/player/level0/death2.wav
./sound/player/level0/drown.wav
./sound/player/level3/pain50_1.wav
./sound/player/level3/pain25_1.wav
./sound/player/level3/taunt.wav
./sound/player/level3/jump1.wav
./sound/player/level3/death1.wav
./sound/player/level3/pain75_1.wav
./sound/player/level3/pain100_1.wav
./sound/player/level3/death3.wav
./sound/player/level3/death2.wav
./sound/player/watr_in.wav
./sound/player/watr_out.wav
./sound/player/human_base/pain50_1.wav
./sound/player/human_base/step1.wav
./sound/player/human_base/clank1.wav
./sound/player/human_base/pain25_1.wav
./sound/player/human_base/clank2.wav
./sound/player/human_base/taunt.wav
./sound/player/human_base/jump1.wav
./sound/player/human_base/clank4.wav
./sound/player/human_base/clank3.wav
./sound/player/human_base/step4.wav
./sound/player/human_base/death1.wav
./sound/player/human_base/pain75_1.wav
./sound/player/human_base/pain100_1.wav
./sound/player/human_base/step3.wav
./sound/player/human_base/step2.wav
./sound/player/human_base/death3.wav
./sound/player/human_base/fall1.wav
./sound/player/human_base/death2.wav
./sound/player/builder/pain50_1.wav
./sound/player/builder/pain25_1.wav
./sound/player/builder/taunt.wav
./sound/player/builder/jump1.wav
./sound/player/builder/death1.wav
./sound/player/builder/pain75_1.wav
./sound/player/builder/pain100_1.wav
./sound/player/builder/death3.wav
./sound/player/builder/death2.wav
./about/sound/ui/heartbeat1.ogg
./voice/alien/followme.ogg
./voice/alien/needbasi.ogg
./voice/alien/stayfocused.ogg
./voice/alien/defending.ogg
./voice/alien/gogogo.ogg
./voice/alien/alien_radio2.ogg
./voice/alien/defend.ogg
./voice/alien/enemyspawnsdown.ogg
./voice/alien/attacking.ogg
./voice/alien/stayalert.ogg
./voice/alien/rebuildbase.ogg
./voice/alien/attack.ogg
./voice/alien/fixbase.ogg
./voice/alien/flank.ogg
./voice/alien/incoming.ogg
./voice/alien/enemyterritory.ogg
./voice/alien/sticktogether.ogg
./voice/alien/clearthepath.ogg
./voice/alien/enemyrcodown.ogg
./voice/alien/backup.ogg
./voice/alien/enemynodesdown.ogg
./voice/alien/enemyisnear.ogg
./voice/alien/spawns.ogg
./voice/alien/grangers.ogg
./voice/alien/yes.ogg
./voice/alien/following.ogg
./voice/alien/grenade.ogg
./voice/alien/fallback.ogg
./voice/alien/sorry.ogg
./voice/alien/stayalive.ogg
./voice/alien/moveup.ogg
./voice/alien/building.ogg
./voice/alien/regroup.ogg
./voice/alien/basestatus.ogg
./voice/alien/silence.ogg
./voice/alien/eggs.ogg
./voice/alien/repairbase.ogg
./voice/alien/reportingin.ogg
./voice/alien/holdposition.ogg
./voice/alien/no.ogg
./voice/alien/thanks.ogg
./voice/alien/builders.ogg
./voice/alien/needhealth.ogg
./voice/alien/alien_radio.ogg
./voice/alien/holdback.ogg
./voice/human/reporting.ogg
./voice/human/followme.ogg
./voice/human/stayfocused.ogg
./voice/human/defending.ogg
./voice/human/gogogo.ogg
./voice/human/defend.ogg
./voice/human/enemyspawnsdown.ogg
./voice/human/watchout.ogg
./voice/human/attacking.ogg
./voice/human/stayalert.ogg
./voice/human/retreat.ogg
./voice/human/attack.ogg
./voice/human/flank.ogg
./voice/human/incoming.ogg
./voice/human/sticktogether.ogg
./voice/human/clearthepath.ogg
./voice/human/inposition.ogg
./voice/human/needammo.ogg
./voice/human/enemynearby.ogg
./voice/human/backup.ogg
./voice/human/enemyomdown.ogg
./voice/human/spawns.ogg
./voice/human/yes.ogg
./voice/human/following.ogg
./voice/human/bequiet.ogg
./voice/human/grenade.ogg
./voice/human/fallback.ogg
./voice/human/sorry.ogg
./voice/human/stayalive.ogg
./voice/human/moveup.ogg
./voice/human/building.ogg
./voice/human/regroup.ogg
./voice/human/basestatus.ogg
./voice/human/baserepairs.ogg
./voice/human/holdposition.ogg
./voice/human/no.ogg
./voice/human/thanks.ogg
./voice/human/builders.ogg
./voice/human/mowemdown.ogg
./voice/human/needhealth.ogg
./voice/human/holdback.ogg
./models/weapons/level4/flash0.wav
./models/weapons/level4/impactflesh0.wav
./models/weapons/level1/flash0.wav
./models/weapons/level1/impactflesh0.wav
./models/weapons/lcannon/warning.wav
./models/weapons/lcannon/missile.wav
./models/weapons/lcannon/flash0.wav
./models/weapons/lcannon/idle.wav
./models/weapons/lcannon/missle.wav
./models/weapons/lcannon/impact0.wav
./models/weapons/lcannon/warning2.wav
./models/weapons/prifle/flash0.wav
./models/weapons/prifle/impact0.wav
./models/weapons/level2upg/electric.wav
./models/weapons/level2/flash0.wav
./models/weapons/level2/impactflesh0.wav
./models/weapons/shotgun/flash0.wav
./models/weapons/hive/missile.wav
./models/weapons/rifle/ricochet0.wav
./models/weapons/rifle/ricochet3.wav
./models/weapons/rifle/flash0.wav
./models/weapons/rifle/ricochet2.wav
./models/weapons/rifle/ricochet1.wav
./models/weapons/chaingun/flash2.wav
./models/weapons/chaingun/flash0.wav
./models/weapons/chaingun/impact0.wav
./models/weapons/chaingun/flash1.wav
./models/weapons/chaingun/flash3.wav
./models/weapons/level3upg/missile.wav
./models/weapons/level3upg/flash0.wav
./models/weapons/lgun/flash0.wav
./models/weapons/level0/flash0.wav
./models/weapons/level3/pounce.wav
./models/weapons/level3/flash0.wav
./models/weapons/level3/impactflesh0.wav
./models/weapons/psaw/firing.wav
./models/weapons/psaw/idle.wav
./models/weapons/grenade/impact0.wav
./models/weapons/blaster/flash0.wav
./models/weapons/flamer/fireimpc.wav
./models/weapons/flamer/fireloop.wav
./models/weapons/mdriver/flash0.wav
./models/weapons/level1upg/gas.wav
./models/weapons/abuildupg/flash0.wav
./models/weapons/abuildupg/impactflesh0.wav

There is also a wiki page you should update with your sound creations.

How to replace/test a sound
Go to the main directory inside your Unvanquished home folder (the one that contains your profiles and personal configs, under linux: ~/.Unvanquished/main/). Create a folder ending in .pk3dir, e.g. sounddev.pk3dir. Inside this folder, create directories corresponding to the pathes in the list above and place your audio file in there, with the same name as the one you want to replace (I have no idea if the engines cares for the extension/format, you will have to find that out). If you wanted to replace the generic door opening sound, you would put a file at sounddev.pk3dir/sound/movers/doors/dr1_strt.wav. You can now test the new sound by starting a map locally in Unvanquished, by issuing the devmap command on the console, e.g. devmap parpax.


Re: Sound production!

Posted: Tue Jul 16, 2013 1:42 am UTC
by Sovarozum

Viech, is there a possible way to replace sounds in a Windows build without compiling it?

Also, some of the Basilisk Sounds I've been working on, let me know what you guys think so far!

https://soundcloud.com/sovarozum/sets/u ... hed-sounds


Re: Sound production!

Posted: Tue Jul 16, 2013 2:27 am UTC
by Viech

The tutorial in my last post should apply to Windows, too, you just have to find Unvanquished's home folder.

The link you posted doesn't seem to work for me, I get an "Sorry! We can't find that set." error.


Re: Sound production!

Posted: Wed Jul 17, 2013 8:06 am UTC
by Sovarozum

Sorry about that, I posted the wrong link. >_<

https://soundcloud.com/sovarozum/sets/u ... ds/s-RWalc


Re: Sound production!

Posted: Wed Jul 17, 2013 9:05 am UTC
by ViruS

I think the bass has been amplified too much in most of these sounds provided so far. They make my speakers pop out, just saying.


Re: Sound production!

Posted: Wed Jul 17, 2013 7:01 pm UTC
by seana11
ViruS wrote:

I think the bass has been amplified too much in most of these sounds provided so far. They make my speakers pop out, just saying.

The bass sounds fine to me...