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Re: Built-in customizable crosshairs

Posted: Sat Feb 23, 2013 7:35 am UTC
by ViruS

wait what about opacity? Do we have to create a shader file for that individually?


Re: Built-in customizable crosshairs

Posted: Sat Feb 23, 2013 10:15 pm UTC
by E-Mxp

Just add an alpha layer to the .tga file?


Re: Built-in customizable crosshairs

Posted: Sat Feb 23, 2013 10:17 pm UTC
by Ishq

Opacity is controlled by the HUD. You have always been free to modify that.


Re: Built-in customizable crosshairs

Posted: Sun Feb 24, 2013 7:00 am UTC
by ViruS

If it was, isn't that the same for the crosshairs? (only difference now is that you can control it in-game)


Re: Built-in customizable crosshairs

Posted: Sun Feb 24, 2013 8:22 am UTC
by Ishq

You could control the size and position of the crosshair via the HUD. You could also "hack" another crosshair into the HUD, but wouldn't truly be a crosshair that you could control with the cg_crosshair* cvars.