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Re: Shrike

Posted: Thu Sep 12, 2013 2:38 am UTC
by kharnov

I am with Ishq on this.


Re: Shrike

Posted: Thu Sep 12, 2013 5:00 am UTC
by Khaoz

From the discussion in IRC it looks like the two front claws are a hit.

Also with added wing armour (stronger wings)

Image


Re: Shrike

Posted: Thu Sep 12, 2013 5:54 am UTC
by Viech

Visually this is coming out nicely but I assume feet are still a requirement. I don't think having it move like a worm will work (it would be unable to jump to get in the air, we would lose the possibility of wallwalk, there would be an animation issue when it comes to stairs and uneven terrain).


Re: Shrike

Posted: Thu Sep 12, 2013 7:24 am UTC
by Khaoz

Disregard all previous posts, this is the new shrike:

Image


Re: Shrike

Posted: Fri Sep 20, 2013 7:48 pm UTC
by Viech

Hey Khaoz, did you reconsider giving the Shrike the ability to (wall)walk and jump (i.e. push itself in the air)? I like the current concept very much but legs or similiar limbs are a feature that we need even for the flying class. They can be small and fold up to the body while in air, they really just have to be strong enough to make a small jump or walk through ventilation shafts at granger speed.


Re: Shrike

Posted: Sat Sep 21, 2013 7:23 pm UTC
by Gireen

Without legs it could move like the Leaper from Dead Space.
http://www.youtube.com/watch?v=3HVTZ_zUgnQ


Re: Shrike (1)

Posted: Wed Oct 02, 2013 2:37 pm UTC
by Viech

There will be another take on the Shrike, as explained in the here.