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Re: Trapper rough animation

Posted: Sun Jan 20, 2013 2:15 pm UTC
by Viech

We could make the trapper shoot sideways (as in the animation) if it was build on the floor.


Re: Trapper rough animation

Posted: Sun Jan 20, 2013 6:53 pm UTC
by Ishq

Potentially...but, then we'd only have floor trappers and ceiling trappers and wall trappers would no longer work as well taking away from the stealth aspect of a trapper.


Re: Trapper rough animation

Posted: Mon Jan 21, 2013 6:41 am UTC
by kharnov

Can't we just have the tail pivot around to face people, like a turret?


Re: Trapper rough animation

Posted: Tue Jan 22, 2013 5:57 pm UTC
by velociostrich
kharnov wrote:

Can't we just have the tail pivot around to face people, like a turret?

Yes, just that (a) someone would have to do it and that (b) it could potentially be difficult.


Re: Trapper rough animation

Posted: Tue Jan 22, 2013 6:33 pm UTC
by Ishq

It don't think it would be potentially difficult, though it may look very silly.


Re: Trapper rough animation

Posted: Wed Jan 23, 2013 6:06 am UTC
by velociostrich
Ishq wrote:

It don't think it would be potentially difficult, though it may look very silly.

That would be the difficult part: constraining the range of motion of the segments of the tail such that it would not look silly.


Re: Trapper rough animation

Posted: Wed Jan 23, 2013 10:26 am UTC
by Ishq

By the way CKid, any luck in exporting to MD5?


Re: Trapper rough animation

Posted: Thu Jan 24, 2013 4:47 am UTC
by CKid

Hey guys,
sorry been a bit busy this week, i'll have some stuff to show by then end of this week.
Ishq: no luck yet, the files i export from 3ds are still too big and maya is still giving me errors.


Re: Trapper rough animation

Posted: Thu Jan 24, 2013 5:08 pm UTC
by Theyain

Have you tried just opening the original file in blender then using this script to export to md5?


Re: Trapper rough animation

Posted: Thu Jan 24, 2013 5:22 pm UTC
by gavlig

@CKid: if you will not succeed with exporting, we could try to export it in some format blender understands and export it from there.