Re: HotfixHud v5.2 for Unvanquished
It would be sweet if it was transparent though
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
It would be sweet if it was transparent though
Download it and try it out!
It actually allready is transparent, I don't think making it even more transparent would make it better.
New version!
Now with more personal tweaks.
EDIT: I really don't like my new color sceme for the Hotbars. Going to move it around a bit.
Triple post, blimey!
New version updated for Alpha 5. I'm also thinking about adding in my vsay menu changes as default (kind of like my crosshair changes).
I also have a suggestion. Not a lot to do to with HUD, but when you select weapons (sliding through whatever item, whether its plasma gun, weapon, or med) that you can just click with the fire key/button to select
I'm pretty sure you can achieve something like this through a nifty bind, thing about that however is you'll probably find your scroll wheel on your blaster a lot while you're in the middle of playing and it can become inconvenient. If you want though, you can do
Code: Select all
bind MOUSE1 "+attack;+activate"
I think that would work, but I'll have to double check.
But you will probably find it is much more efficient to make a itemact medkit bind and a itemact grenade bind as those are really the only things worth using right now, besides your primary weapon of course.
Just a minor thing, I would prefer the health bar to be the same colour as the sprint bar instead of red. Maybe it could be made to change to red once damage has been recieved?
I think that when hit, the screen should go have a redish tinge to it and have a curved line to present the direction that you are being attacked from
banksy wrote:curved line
^^
Won't work properly: +activate won't be released. You can have only one ‘+’ command or one or more other commands in a binding.