Page 2 of 5
Re: Reactor concept art
Posted: Sat Feb 02, 2013 5:20 pm UTC
by chris
kharnov wrote:Yes! Nice detail on the upper portion! Any idea what you'll do with the bottom?
yeah something like this can be expected (rough sketch) :
I had a couple of other ideas but they don't fit well into that square footprint, or they just look to weak.
So I came up with this, mostly inspired by cranes and mobile military stuff that needs to be set up in unknown terrain.

Re: Reactor concept art
Posted: Sat Feb 02, 2013 5:33 pm UTC
by kharnov
That looks perfect, chris.
Re: Reactor concept art
Posted: Thu Feb 07, 2013 4:01 pm UTC
by Viech
Awesome.
The fluted areas just above the base could use some trims where they touch the rotating body. Currently it looks like they would scratch the body instead of letting it smoothly rotate.
Re: Reactor concept art
Posted: Thu Feb 07, 2013 4:46 pm UTC
by chris
moar updates (still very WIP'ish. I think I'm maybe half finished with the hp):

bigger
Re: Reactor concept art
Posted: Thu Feb 07, 2013 5:06 pm UTC
by Theyain
This is gonna look so awesome
Re: Reactor concept art
Posted: Sat Feb 16, 2013 3:15 pm UTC
by chris
I'm mostly done with this, I will add some more details to specific areas later on in photoshop. I'm too lazy right now to model every screw,seam etc.
There are only some minor things left to do, but after that I can start the lowpoly.

bigger
Re: Reactor concept art
Posted: Sat Feb 16, 2013 6:23 pm UTC
by Viech
Holy shit, this looks gorgeous.
Re: Reactor concept art
Posted: Sat Feb 16, 2013 6:29 pm UTC
by gavlig
Sweet! You're doing great!
Re: Reactor concept art
Posted: Sun Feb 17, 2013 3:50 am UTC
by jm82792
That looks nice. I can see it be awesome with some good sharers and textures.
Re: Reactor concept art
Posted: Sun Feb 17, 2013 5:35 am UTC
by velociostrich
A right quantum leap over the old model, this is. Also, I don't think there should be an issue with the poly count even if you made some of the smaller bevels into actual geometry in the low poly.