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Re: Reactor concept art

Posted: Sat Feb 02, 2013 5:20 pm UTC
by chris
kharnov wrote:

Yes! Nice detail on the upper portion! Any idea what you'll do with the bottom?

yeah something like this can be expected (rough sketch) :

I had a couple of other ideas but they don't fit well into that square footprint, or they just look to weak.
So I came up with this, mostly inspired by cranes and mobile military stuff that needs to be set up in unknown terrain.
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Re: Reactor concept art

Posted: Sat Feb 02, 2013 5:33 pm UTC
by kharnov

That looks perfect, chris.


Re: Reactor concept art

Posted: Thu Feb 07, 2013 4:01 pm UTC
by Viech

Awesome.

The fluted areas just above the base could use some trims where they touch the rotating body. Currently it looks like they would scratch the body instead of letting it smoothly rotate.


Re: Reactor concept art

Posted: Thu Feb 07, 2013 4:46 pm UTC
by chris

moar updates (still very WIP'ish. I think I'm maybe half finished with the hp):
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Re: Reactor concept art

Posted: Thu Feb 07, 2013 5:06 pm UTC
by Theyain

This is gonna look so awesome


Re: Reactor concept art

Posted: Sat Feb 16, 2013 3:15 pm UTC
by chris

I'm mostly done with this, I will add some more details to specific areas later on in photoshop. I'm too lazy right now to model every screw,seam etc.
There are only some minor things left to do, but after that I can start the lowpoly.
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Re: Reactor concept art

Posted: Sat Feb 16, 2013 6:23 pm UTC
by Viech

Holy shit, this looks gorgeous.


Re: Reactor concept art

Posted: Sat Feb 16, 2013 6:29 pm UTC
by gavlig

Sweet! You're doing great!


Re: Reactor concept art

Posted: Sun Feb 17, 2013 3:50 am UTC
by jm82792

That looks nice. I can see it be awesome with some good sharers and textures.


Re: Reactor concept art

Posted: Sun Feb 17, 2013 5:35 am UTC
by velociostrich

A right quantum leap over the old model, this is. Also, I don't think there should be an issue with the poly count even if you made some of the smaller bevels into actual geometry in the low poly.