Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Qrntz wrote:
403 forbidden
to answer the whys:
so the cross-hairs could possibly be removed and hip-fire will be like hip-fire then aiming will be aiming.
Why would you want to do this.
I got a better option: if firing from hip, do nothing (same as now), *if firing from sights, bullets become 90% accurate, but the vision shakes that 90% missing like the chaingun recoil.
In other words, the first bullet you fire is 90% accurate, the rest are just the same.
I'm not sure about chaingun iron sights. I'll give that a shot when the new model comes...
Apart from that, iron sights are practically useless in this game. The only guns with spread are shotgun, rifle and chaingun.
I wasn't aware the weapon positions where broken.
Khaoz wrote:I wasn't aware the weapon positions where broken.
Screenie(s)?
The only "broken" thing in the mod that I find is that I can't see the "claws" for basi-goon but I haven't touched that.
ViruS wrote:Screenie(s)?
The only "broken" thing in the mod that I find is that I can't see the "claws" for basi-goon but I haven't touched that.
I don't think you read my post properly.
The thread is called "Weapon Positions fixes"
"I wasn't aware the weapon positions where broken"
Khaoz wrote:I don't think you read my post properly.
The thread is called "Weapon Positions fixes"
"I wasn't aware the weapon positions where broken"
- " I was not aware that the weapon positions where broken"
If you deliberately used "where" then the sentence does not make sense. However, from what I think you mean, you meant that you didn't know that they were misplaced. Just look at the original ckit and my ckit.
yeah tell why it is happen