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Re: parallax mapping
Posted: Sun Mar 25, 2012 6:03 pm UTC
by velociostrich
gavlig wrote:OpenGL supports parallax, proofs
I was talking about tessellation, not parallax. Yes, parallax mapping is possible with OpenGL; I wouldn't say "supported by" because of the nature of how pixel shaders are written.
As for the cobblestone, that's using parallax occlusion mapping, which is something slightly different and even more expensive.
Re: parallax mapping
Posted: Sun Mar 25, 2012 6:12 pm UTC
by gavlig
my bad, i meant tesselation... All links are about tesselation :)
velociostrich wrote:
I wouldn't say "supported by" because of the nature of how pixel shaders are written.
Unfortunately i'm not very familiar with opengl and cg programming, so i can make these silly mistakes, pardon.
Re: parallax mapping
Posted: Sun Mar 25, 2012 6:30 pm UTC
by velociostrich
gavlig wrote:my bad, i meant tesselation... All links are about tesselation :)
Unfortunately i'm not very familiar with opengl and cg programming, so i can make these silly mistakes, pardon.
No need to apologize. Also, while the first two links are about tessellation as a technique to increase detail, the third is about an entirely different kind of tessellation.