Ambush? Yes plz :3
survival gameplay
- velociostrich
- Dragoon
- Posts: 318
- Joined: Thu Mar 08, 2012 6:24 pm UTC
Re: survival gameplay
monstercameron wrote:I don't see this bringing that much more work for the devs...this is just a one sided ctf game on a larger -possibly branched- level
Just a larger, more linear level? I won't even bother attempting to find the faults in this design. Also, you in your original post you did not call for "just" a larger, more linear level:
monstercameron wrote:the ship crash lands 100 miles from base camp because it is over run by aliens
leave the barracks(or its spaceship counterpart) and go to the armory to pick up better weapons
then go to the engine bay to activate the backup generator
go to the comms room to by pass some damaged circuitry
then go to the bridge to make the call and sit tight for help to arrive.
That does not sound like just a larger and more linear level. That sounds like multiple one-off scripted events. Such events require assets created specifically for them that will likely not be re-used, and that the level be scripted. This is a substantial amount of additional work.
I cannot see the justification for creating a survival mode along these lines at this point in time. To realize a survival mode such as this would require capable individuals who actually want to see this realized, which so far by the responses in this thread I can't say that there are a sufficient number of whom. This is a lesson in FOSS game development: if you want to see this happen, there is the precondition that there must be people on the development team who also want to see this happen. Your repeated posts don't do anything to create a convincing argument as to how enjoyable this mode could be; instead, you're trying to marginalize the amount of effort required to make such a game mode and trying to scare us into believing that if we want to be successful, we must abandon our own project goals and make something more appealing to younger generations of gamers. As I have stated before, history has shown that this model of gameplay isn't even that popular (or, rather, that lasting) in mainstream games.
I don't mean to sound rude, but you cannot expect to make a thread in the form, "Hey, I think that gamemode X would be awesome!" then expect the development team to respond by saying, "I never thought of that, gamemode X would be awesome!" then proceed to implement it.
- ViruS
- Granger
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Re: survival gameplay
Sounds like L4D.
There's already a map for tremulous 1.1 and gpp servers that support repeaters that use rc's power [e.g. Nalf's or R CZ] called rush_human_a2
I recommend trying it.
There's also the old blackout-b1 which i still can't get it running with the AMP package even with dev/hc's help so i'll figure it out later after the exam period when i have free time.
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