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Re: new human animations

Posted: Sat Jul 28, 2012 2:11 am UTC
by kharnov

Yeah, gavlig has been doing the animation.


Re: new human animations

Posted: Sat Jul 28, 2012 7:49 am UTC
by ViruS

Ic you've recently updated it and it now has clothes clothes, and the vid works for me now.
I've just noticed, the mouth... At least he hasn't a zipped up mouth and somehow manages to talk.


Re: new human animations

Posted: Sun Jul 29, 2012 6:24 am UTC
by kharnov

He's been coming out very nicely in-game.

Personally, I feel that we're finally going to stop resembling Tremulous once the human model is in-game and the HUDs for both teams are replaced with our own. When you look at the HUD Gireen has been making, and you look at the new human model in-game, you really feel like you're looking at a different game entirely. Classic Tremguy has nothing on this dude.

Image


Re: new human animations

Posted: Sun Jul 29, 2012 10:23 am UTC
by gavlig

I've made some animations recently so you can check them out
http://youtu.be/7cGIHrWmXoM
After i rendered them, i've found a lot of bugs and glitches, so the word "preliminary" says it all :)
Cheers!


Re: new human animations

Posted: Sun Jul 29, 2012 3:46 pm UTC
by JBiscuitz

Is it ok to squeel with excitement?

Eeeeeeee


Re: new human animations

Posted: Mon Jul 30, 2012 1:21 am UTC
by tretle

Have you guys considered using a standard humanoid animation rig and mocap? Worldforge are already working on a standard rig that you might want to look into. Hope its ok that I link to a video of it - http://www.youtube.com/watch?v=i-jm4Lsbwkk


Re: new human animations

Posted: Mon Jul 30, 2012 4:16 am UTC
by Dandoombuggy

Great work Gavlig, this is coming along nicely.

I'm personally not a fan of mo-cap, I think I've just seen too much lazy mo-cap. Its only ever any good when its been tweaked by an animator afterwards. I always feel there's a lot of charm that's lost with mo-cap.


Re: new human animations

Posted: Mon Jul 30, 2012 3:31 pm UTC
by StalKermit
JBiscuitz wrote:

Is it ok to squeel with excitement?

Eeeeeeee

No, but you can squeal if you want to.


Re: new human animations

Posted: Mon Jul 30, 2012 7:33 pm UTC
by Erwin Rommel

Excellent work Gavlig!

However, I do think that it's unrealistic for a human to be running with a weapon at his shoulder. You're animation would be raised from an 8.5 to a 9.5 (in my humble opinion) if you would add proper stances for each stage of movement. For instance, when walking, the weapon is shouldered. When running, it's at the waist.


Re: new human animations

Posted: Tue Jul 31, 2012 12:53 am UTC
by gavlig

i ran with shouldered weapon. It was airsoft, but it weights 3.5 kilograms. Not that i I don't accept others' opinions, but running with weapon shouldered is possible and real. I can assume that me running with airsoft 3.5 kilo gun is unrealistic, but i want a proof.