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Re: Spawning ideas
Posted: Sun Aug 23, 2015 5:08 am UTC
by lamefun
illwieckz wrote:it's not fun at all in a Human vs Alien game when you get teleport-teamkilled glued to the floor by a trapper and choke on acid, get skewered by a spiker while trying to dodge a big aliens with scary teeth (because, sadly, an affordable clairvoyance serum hasn't been invented as of 2015) or mauled by a team of 3 tyrants just after you bought your badass armor and your big weapon after 30 min of hard effort to get the money for them
The reason why people camp has thereby been perfectly described.
Re: Spawning ideas
Posted: Sun Aug 23, 2015 5:12 am UTC
by illwieckz
What do you not understand in teamkill?
Re: Spawning ideas
Posted: Sun Aug 23, 2015 5:18 am UTC
by lamefun
illwieckz wrote:What do you not understand in teamkill?
What did you not understand in going out and getting killed?
Re: Spawning ideas
Posted: Sun Aug 23, 2015 6:12 am UTC
by illwieckz
In an FPS it's expected to be killed by the opponent team.
Re: Spawning ideas
Posted: Sun Aug 23, 2015 6:50 am UTC
by lamefun
illwieckz wrote:In an FPS it's expected to be killed by the opponent team.
Does getting killed outside make it more fun to lose your cool weapon and armor compared to getting team-killed by a telenode?
Re: Spawning ideas
Posted: Sun Aug 23, 2015 6:59 am UTC
by kharnov
Honestly, I never saw the point of keeping the buy/morph and credit/point systems.
Re: Spawning ideas
Posted: Sun Aug 23, 2015 7:16 am UTC
by lamefun
Re: Spawning ideas
Posted: Fri Oct 23, 2015 1:15 pm UTC
by Viech
I have had both your initial ideas in mind before you, kharnov, but due to your blasphemic statement
kharnov wrote:Honestly, I never saw the point of keeping the buy/morph and credit/point systems.
I will not admit that I agree with you in any aspect of life whatsoever.