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Re: Battlesuit

Posted: Thu Jul 16, 2015 9:05 pm UTC
by Viech

Good job, you copied the facial expression really accurately.

PS: Granger skin hat is in the making, just need to push some buttons to get these granger rights activists off my lawn.


Re: Battlesuit

Posted: Thu Jul 16, 2015 9:19 pm UTC
by gavlig

if you mean kharnov by that, just leave him to me, i'll deal with that animal-loving... person


Re: Battlesuit

Posted: Thu Jul 16, 2015 10:36 pm UTC
by gavlig

Stannum, could you please explain me what you meant back then in irc? I still don't get what i should do... :/


Re: Battlesuit

Posted: Fri Jul 17, 2015 3:39 am UTC
by Stannum

I will make some drawings tomorrow. Gotta sleep now.


Re: Battlesuit

Posted: Sat Jul 25, 2015 8:00 pm UTC
by gavlig

I demand drawings!


Re: Battlesuit

Posted: Mon Jul 27, 2015 9:43 pm UTC
by gavlig

played with smg and shooting pose a bit. Since nobody can provide me with exact size of weapon ingame i had to scale it manually and praise the lord'a for it to match the ingame scale.

http://imgur.com/KjZ5X8q,VYRj0BU,lxeK4w4,oaumZJV


Re: Battlesuit

Posted: Wed Jul 29, 2015 10:36 pm UTC
by gavlig

`Ishq has made a pk3dir http://unvanquished.net/~modi/bsuit_2015-07-29.tar.xz

and here is a bit better iqm for it: https://drive.google.com/open?id=0B_q1P ... XVnN3R2M2M

it has idle placeholder and walk animation(more or less placeholder too)


Re: Battlesuit

Posted: Wed Jul 29, 2015 10:59 pm UTC
by gavlig

here is a little less awkward variation of those animations. At least here you can see what's wrong with the hands.
https://drive.google.com/file/d/0B_q1Py ... sp=sharing


Re: Battlesuit

Posted: Thu Jul 30, 2015 4:45 pm UTC
by Ishq

Nice! :thumbup: :thumbup: :thumbup:


Re: Battlesuit

Posted: Wed Sep 09, 2015 10:44 pm UTC
by gavlig

so i have this https://drive.google.com/file/d/0B_q1Py ... sp=sharing
with semi-final walk, run, run_back animations

and here are some logs from irc:

<gavlig> ok, so you remember that speed sync we've talked about
<`Ishq> Maybe..
<gavlig> where i give you like iqm with run an walk at certain speed and you take it as 1.0 and adjust it accordinly to the ingame speed
<gavlig> i know the exact speed of those animations
<gavlig> and you know the speed of run/walk ingame
<gavlig> speed as in how far character can go in certain amount of time :)

run animation speed: 3.625 units per second(not sure what are they :) could be meters could be elephant dicks)
walk animation speed: 1.875 dicks per second

so you could add speed to character.cfg for run/walk and use that as 1.0 in the proportion to ingame character movement speed