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Re: Barricade

Posted: Tue Apr 28, 2015 4:20 pm UTC
by gavlig

death animation has all the penises in shrunk state from the beginning


Re: Barricade

Posted: Tue Apr 28, 2015 6:47 pm UTC
by gavlig

barricade.iqm: https://drive.google.com/file/d/0B_q1Py ... sp=sharing

list of animations: idle:0:600::,idle_shrunk:0:600::,construct:0:360::,pain:0:20::,pain_shrunk:0:20::,shrink:0:20::,unshrink:0:20::,destroy:0:245::,destroy_shrunk:0:245::,destroyed:0:1::,destroyed_shrunk:0:1::

pew pew


Re: Barricade

Posted: Wed Apr 29, 2015 9:27 am UTC
by chris

cool construct animation :)


Re: Barricade

Posted: Wed Apr 29, 2015 9:38 am UTC
by gavlig

thanks man! :)


Re: Barricade

Posted: Sat May 02, 2015 12:52 pm UTC
by Viech
gavlig wrote:

death animation has all the penises in shrunk state from the beginning

Does that mean shrink needs to be played before death?


Re: Barricade

Posted: Sat May 02, 2015 3:09 pm UTC
by gavlig

there is an animation for both states. So you play death_shrunk if it was shrunk and death if it was unshrunk


Re: Barricade

Posted: Sun May 31, 2015 1:04 pm UTC
by gavlig

re-export it with proper material names ("models/buildables/barricade/body" and "models/buildables/barricade/tentacles") and the model rotated by 90 degrees clockwise around the Z axis

iqm: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
blend: https://drive.google.com/file/d/0B_q1Py ... sp=sharing


Re: Barricade

Posted: Wed Mar 02, 2016 7:32 pm UTC
by Viech

Barricade is ingame and looks good to me.