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Re: about marauders...

Posted: Fri Jul 20, 2012 9:17 pm UTC
by WhiteTech
Ishq wrote:

No, mara slash damage was not touched (2 headshots for a helmetless human). We only reduced mara jump height so it wouldn't run into the ceiling everytime it jumped. And yeah, I'm considering making mara zap deal a certain damage over time (no more instant damage), so the mara must stay in range of it's target for a certain amount of time if it wishes to deal max damage.

I think that would be a good idea, it'll stop some zapp whoring. A bit more "realistic" too. Not that it's realistic to begin with, but it works


Re: about marauders...

Posted: Sat Jul 21, 2012 7:59 am UTC
by ViruS

thinking of realism, maybe make the charge discharge faster if you're closer? :D