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				Re: Camping is NOT a choice
				Posted: Mon Mar 02, 2015 1:36 am UTC
				by arf
				My human tends to lose when forced to camp.  Few players + many paths makes it impossible to maintain pressure.
Leave for 1 minute, lose 2 buildables.
That said,
- I need to play dev games
- Siege / skirmish support grangers
- Bring back the hovel
 
			
					
				Re: Camping is NOT a choice
				Posted: Wed Mar 11, 2015 5:42 pm UTC
				by lamefun
				Viech wrote:If the alien flees during fight, then again no one wins or loses any credits.
 
Yeah, alien is probably already enjoying healing booster juices while I'm laying dead because another alien jumped from behind the corner and finished me.