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Re: Camping is NOT a choice

Posted: Mon Mar 02, 2015 1:36 am UTC
by arf

My human tends to lose when forced to camp. Few players + many paths makes it impossible to maintain pressure.
Leave for 1 minute, lose 2 buildables.

That said,

  1. I need to play dev games
  2. Siege / skirmish support grangers
  3. Bring back the hovel

Re: Camping is NOT a choice

Posted: Wed Mar 11, 2015 5:42 pm UTC
by lamefun
Viech wrote:

If the alien flees during fight, then again no one wins or loses any credits.

Yeah, alien is probably already enjoying healing booster juices while I'm laying dead because another alien jumped from behind the corner and finished me.