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Re: Armoury
Posted: Thu Mar 27, 2014 12:08 am UTC
by Viech
Warvinc wrote:I tried different things but it wont work because if I do,the screen will be too far compared to the keyboard since the keyboard is really close to the armoury
Have you tried extending the keyboard, too? I think a detailed console setup could really make a difference here.
For the screen, just texture it as if it was off inside the diffuse, specular and normal map. Inside the glow map, we can then later add any image (and update it easily as development goes on). I think ideally we will want to show a (static) copy of the build menu that is shown to players, but the menu isn't finished yet. It might even be possible to actually render a functional (?) menu inside the screen at some point, though that would be quite a bit in the future.
The new shape and added details are looking good so far! 
Re: Armoury
Posted: Thu Mar 27, 2014 12:20 pm UTC
by Warvinc
-Extend the keyboard with a stand you mean?or give me an exemple!
-And also what do you mean by detailed console?
-(do you want the keyboard to be like a real keyboard,or something more like digital one)
http://netdna.webdesignerdepot.com/uplo ... yboard.jpg
thanks!
Re: Armoury
Posted: Thu Mar 27, 2014 1:04 pm UTC
by Viech
I'm just saying, if the current keyboard prevents you from making the screen more detailed, feel free to change the keyboard to fit your needs. Extending it together with the screen could work.
With "console" I meant both keyboard and screen, so everything that a human would interact with. I have troubles finding a good looking example of a wall mounted console though.
Whether the keyboard is digital or hardware, I don't mind. I think a hard keyboard would fit out style a bit better.
Re: Armoury
Posted: Mon Mar 31, 2014 10:30 pm UTC
by Warvinc
I'm not able to attach picture here,saying: Sorry, the board attachment quota has been reached.
So click on the link!
what about that?(the keyboard/screen part)
Another question: wil the keyboard be use in a interactive way?I'd like to know if I need to put every key from the keyboard in the modelling,or only in the texture!
Thanks!:)
http://hpics.li/c874869
http://hpics.li/c61d672
Re: Armoury
Posted: Mon Mar 31, 2014 10:59 pm UTC
by Viech
Looking good to me! (Though I could judge proportion more easily if I saw the whole structure.) The keyboard won't be interactive, you can put the keys in the high poly/texture. We'll have someone increase the attachment limit.
Re: Armoury
Posted: Mon Mar 31, 2014 11:07 pm UTC
by kharnov
Re: Armoury
Posted: Mon Mar 31, 2014 11:29 pm UTC
by Warvinc
here's the whole structure!
Re: Armoury
Posted: Tue Apr 01, 2014 7:15 pm UTC
by Viech
Still looking good, can't wait for the high poly. 
Re: Armoury
Posted: Wed Apr 02, 2014 11:17 am UTC
by Viech
When texturing the armoury, could you give the display area of the screen a texture space of its own? In the distant future, this will allow us to render the actual (maybe even usable) buy menu inside it.
Also, I think you could make the screen a tad bigger.
Re: Armoury
Posted: Wed Apr 02, 2014 2:30 pm UTC
by Warvinc
You mean everything in the same texture but a place for the screen or you want a texture for the armoury and one for the screen?
and okay no problem :)