Re: libRocket
ViruS, I'm heavily in favor of this specific type of pie menu. It's probably the only one that is fast enough to compete with binds.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
ViruS, I'm heavily in favor of this specific type of pie menu. It's probably the only one that is fast enough to compete with binds.
Viech wrote:ViruS, I'm heavily in favor of this specific type of pie menu. It's probably the only one that is fast enough to compete with binds.
The type I showed is quicker in my opinion, because all you have to do is hold the buy button, hover over the weapon, let go, and done!
But the one I heard about from the early attempts ishq had made seems that you're still in a menu in which you have to click cancel to exit it. If you accidentally press the evolve button as aliens in mid-battle, with the method I just suggested, you won't get stuck in the evolve menu as it'll only blink, provided that you didn't move the mouse while pressing it (in which you could evolve instantly)
I agreed with you ViruS.
They're not mutually exclusive, though, are they? The "button and mouse"-type menu can work with Rocket?
While this will likely be the default menu shipped in Unvanquished, you can always make your trem style menus, or any other menus you care to make in your own HUDs.