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Re: Leech

Posted: Sat Dec 28, 2013 5:54 pm UTC
by Viech

Yes, like this. I think you can start detailing. :smile:


Re: Leech

Posted: Sat Dec 28, 2013 9:28 pm UTC
by kuntiss

Great :grin: I am on it


Re: Leech

Posted: Mon Dec 30, 2013 4:51 pm UTC
by kuntiss

This is detailed version of the leech. You can download the ZTL for Zbrush 4R6 from https://www.dropbox.com/s/rt8c6zx23z14z ... mesh_1.rar if needed.

leech_final_detail.jpg
leech_final_detail.jpg (116.66 KiB) Viewed 728 times

Re: Leech

Posted: Mon Dec 30, 2013 6:50 pm UTC
by kharnov

Nice work. Looks like an evil alien mushroom. :thumbup:


Re: Leech

Posted: Mon Dec 30, 2013 7:45 pm UTC
by kuntiss

Thank you :smile: Should start texturing it?


Re: Leech

Posted: Mon Dec 30, 2013 7:47 pm UTC
by kharnov

Just wait for Viech to get on, he'll give you the final approval. Looks good to me, though.


Re: Leech

Posted: Mon Dec 30, 2013 7:54 pm UTC
by kuntiss

ok =) Thank you :smile:


Re: Leech

Posted: Mon Dec 30, 2013 8:02 pm UTC
by Anomalous
kharnov wrote:

Nice work. Looks like an evil alien mushroom. :thumbup:

Poisonous spores, anybody? :bugeyes:


Re: Leech

Posted: Mon Dec 30, 2013 10:50 pm UTC
by Viech

If possible I'd like to see some more depth on the vines that form the stem, those on the outside look a bit flat (and make the whole stem look cylindrical). Feel free to use some rough geometry on the low poly for the outmost layer(s) of vines, the stem doesn't need to get all of its details from the normal map.

If you're working on the stem don't be afraid of making it look stronger than on real world mushrooms: The leech can be built on walls (and ceilings) and it should be credible that it defies gravity. Your current stem looks fine, I'm just saying this in case your attempt to make it look less cylindrical would include making it less sturdy.

Apart from that, it's ready to be textured, good job so far! :smile:


Re: Leech

Posted: Sat Jan 04, 2014 10:34 am UTC
by kuntiss

This is what I ended up with. The base mesh is 8.498 polygons. Tried rendering it VRAY SSS using diffuse, sub-scatter map, specular and normal map in Maya.

leech_mesh_1.jpg
leech_mesh_1.jpg (123.33 KiB) Viewed 689 times