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Re: Hive

Posted: Fri Feb 21, 2014 3:30 pm UTC
by Viech

Wow! Perfect painting so far, add a few more details and call it done! :smile:


Re: Hive

Posted: Fri Feb 21, 2014 7:02 pm UTC
by kharnov

Fantastic! :thumbup:


Re: Hive

Posted: Sat Feb 22, 2014 12:28 am UTC
by lhdc
phpBB [video]

increase the color variation on the coat, and add some more details. any color corrections, or shoud i add more color variation anywhere?


Re: Hive

Posted: Sat Feb 22, 2014 3:45 am UTC
by lhdc
3.jpg
3.jpg (100.78 KiB) Viewed 3172 times

making some tests with e diferent tone for the coat, to increase the contrast towords the body


Re: Hive

Posted: Sat Feb 22, 2014 3:55 am UTC
by lhdc
4.jpg
4.jpg (201.54 KiB) Viewed 3170 times

4.7k trys


Re: Hive

Posted: Sat Feb 22, 2014 4:18 pm UTC
by Viech

Wait, did you just finish a model in three days? :grin:

4.7k tris works. In theory, you could put the little fangs on the longest pair of mandibles into a texture with an alpha channel and use only a single triangle stripe for each side (the acid tube does this) but I think the few extra tris might in fact be less expensive than adding an alpha channel to the diffuse map. (Maybe you can make use of this technique on another occasion, where the amount of triangles spent on details like this is significant.)

Model and texture look totally awesome to me. Great job!

The only thing we need now is a license and someone to animate it. Oh and a small alien insect model that you wouldn't want to buzz around your head! :smile:


Re: Hive

Posted: Sat Feb 22, 2014 8:02 pm UTC
by lhdc
3.jpg
1.jpg
2.jpg

got 460 trys on it.

will start the bake of the maps on the low poly versions :thumbup:


Re: Hive

Posted: Sat Feb 22, 2014 8:30 pm UTC
by Viech

Adorable!

The poly usage already looks pretty good but a swarm size of eight insects would be nice, but this means that 8*460 ≈ 3.7k tris would be added on top of the hive's geometry whenever it attacks, so every single triangle you can save would help a lot! If it's not possible to go further down, we can use less insects.


Re: Hive

Posted: Sat Feb 22, 2014 9:24 pm UTC
by lhdc
4.jpg

try it to any triangule possible, got at 272 trys, i dont think i can go lower thant this.is workable?

272 x 8= 2176 trys


Re: Hive

Posted: Sat Feb 22, 2014 10:40 pm UTC
by lhdc
6.jpg
5.jpg

quick render, with no specular.
emailing the geometry and maps.