Page 2 of 2
Re: Alpha 21 time!
Posted: Mon Nov 04, 2013 4:26 pm UTC
by Viech
Quite honestly, the granger doesn't look like it could wallclimb at all. You could even say having the chubby creature wallwalk with its needle feet looks too stupid to explain it with the »gameplay over looks« mantra. Norfenstein once proposed removing the wallwalk ability and force the alien team to apply teamwork, i.e. lifting the granger with the flying class. Personally I'd rather give it the ability to spit the seed for a new buildable at a wall or ceiling, potentially with a limited distance. (We do have some nice code for trajectory calculation after all.) You see, we are not afraid of change, we just didn't make a decision yet.
Re: Alpha 21 time!
Posted: Mon Nov 04, 2013 4:32 pm UTC
by kharnov
Hey, that does make a lot more sense. The spit idea works very well.
Re: Alpha 21 time!
Posted: Mon Nov 04, 2013 4:49 pm UTC
by Viech
( ikr )> 
Re: Alpha 21 time!
Posted: Tue Nov 05, 2013 1:48 am UTC
by Anomalous
Fixed .debs are available.
I've added a few patch .pk3s – pakK.1.pk3 and pakK.2.pk3 – which you'll get on connection to the NA, training or dev servers or (in some cases) on installation. They fix fire left behind by the flamer and the firebomb, a few issues with the human model, and vsays.
Server maintainers should install them in the same directory as pakK.pk3; servers don't need to be restarted. Also, they'll be folded into pakL.pk3 in the next release.
Re: Alpha 21 time!
Posted: Tue Nov 05, 2013 4:57 am UTC
by DwarfVader
You see, we are not afraid of change, we just didn't make a decision yet.
Well thats good news ...then....
KISS 
Re: Alpha 21 time!
Posted: Tue Nov 05, 2013 6:18 am UTC
by unv thirsty player
Getting weird errors on linuxmint 13, cant upgrade. E: unvanquished-common: subprocess installed post-installation script returned error exit status 2E: unvanquished: dependency problems - leaving unconfiguredHelp! want to play unv badly
Re: Alpha 21 time!
Posted: Tue Nov 05, 2013 6:23 am UTC
by omkarbait
Getting weird linuxmint 13 error while upgradingE: unvanquished-common: subprocess installed post-installation script returned error exit status 2E: unvanquished: dependency problems - leaving unconfiguredHelp! want to play unv badly
Re: Alpha 21 time!
Posted: Tue Nov 05, 2013 6:32 am UTC
by omkarbait
BTW anom tried your solution and got this sed -i -e '1 s/sh/bash/' /var/lib/dpkg/info/unvanquished-common.config dpkg --configure -ased: unrecognized option '--configure'Usage: sed [OPTION]... [input-file]... -n, --quiet, --silent suppress automatic printing of pattern space -e script, --expression=script add the script to the commands to be executed -f script-file, --file=script-file add the contents of script-file to the commands to be executed --follow-symlinks follow symlinks when processing in place -i[SUFFIX], --in-place[=SUFFIX] edit files in place (makes backup if extension supplied) -l N, --line-length=N specify the desired line-wrap length for the `l' command --posix disable all GNU extensions. -r, --regexp-extended use extended regular expressions in the script. -s, --separate consider files as separate rather than as a single continuous long stream. -u, --unbuffered load minimal amounts of data from the input files and flush the output buffers more often --help display this help and exit --version output version information and exitIf no -e, --expression, -f, or --file option is given, then the firstnon-option argument is taken as the sed script to interpret. Allremaining arguments are names of input files; if no input files arespecified, then the standard input is read.GNU sed home page: .General help using GNU software: . O_O
Re: Alpha 21 time!
Posted: Tue Nov 05, 2013 12:13 pm UTC
by ViruS
Armours: We won't be able to buy helmet by itself to save funds? :/
Blackouts: I loved them :'(
At least let the player black out "a little" (not completely black, nor slow down the player completely, if you think about it normal jogging speed is already superb comparing to real life)
Building changes!Humans no longer need a power source near a drill, though one may be needed anyway if there are other buildings nearby.
So, we went from "humans not expanding so easily" to now "humans are better at expanding than aliens?"
The reason I loved 1.1 balance was because aliens were unique for their manouvreability while human buildables are more in defence.
Crush: Disable on teammates pls. Also, make it "relative speed difference" between the two subjects. Also (again), we should fix the quake's dodgy collision where one player suddenly loses all their speed.