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Re: Human structure auto repair

Posted: Sun Sep 15, 2013 6:50 pm UTC
by Viech

I was really hoping for more input on the options I listed. I honestly don't think anything that's not on that list can be sufficiently simple to match the very basic task of giving human structures some means of regeneration. :tongue:

(I'm not against a form of visualization, such as a particle system at the buildable that's being repaired, but modeling drones that fit on the different structures without looking odd might be too much of an effort…)


Re: Human structure auto repair

Posted: Sun Sep 15, 2013 7:10 pm UTC
by janev

Oh, well in that case keep it simple stupid.