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Re: Lasgun
Posted: Fri Dec 20, 2013 10:31 pm UTC
by kharnov
That's impressive, chris. Wow.
By the way, would you also be interested in animating the SMG in first-person? The model is already done, and you can get some practice with how the new human hands work. You could then use some of that knowledge to figure out how you'd like to animate this gun in first-person.
Re: Lasgun
Posted: Fri Dec 20, 2013 10:54 pm UTC
by chris
Omg, your response time is epic Kharnov, just ONE minute later!
Regarding the smg: I can animate it maybe, but first I want to finish the lasgun.
Re: Lasgun
Posted: Fri Dec 20, 2013 10:55 pm UTC
by kharnov
I am always watching. 
Re: Lasgun
Posted: Fri Dec 20, 2013 11:30 pm UTC
by Viech
Will the scope come back? I hope it does!
Re: Lasgun
Posted: Sat Dec 21, 2013 8:06 pm UTC
by janev
Looking good. 
Re: Lasgun
Posted: Mon Dec 23, 2013 11:03 pm UTC
by chris
I'm done with the lowpoly, I will unwrap it properly the next days and then bake out the final maps. After that I'm actually ready to texture it.
here is the complete lasgun with the testnormalmaps:

Re: Lasgun
Posted: Mon Dec 23, 2013 11:07 pm UTC
by kharnov
Re: Lasgun
Posted: Mon Dec 23, 2013 11:08 pm UTC
by Viech
Re: Lasgun
Posted: Mon Dec 23, 2013 11:15 pm UTC
by kharnov
Can you take a teaser shot with the new human hands gripping it?
Re: Lasgun
Posted: Tue Dec 24, 2013 8:30 am UTC
by gavlig
Stunning! Are you sure it's not highpoly version you showed? :)