I want to hear what each one of you individually want and/or expect our of Unvanquished. Things like your goals for Unvanquished, how you want Unvanquished gameplay to look like, what style you want Unvanquished artwork to follow. Remember, this should be your own personal opinion. Don't be afraid to contradict other devs if you have a different view in mind.
It is important for everyone to get a feel for everyone else's goals.
For me:
I would like Unvanquished to become the best looking free and open-source game. One that is competitive with proprietary games. Our gameplay should have the following aspects: two teams fighting to destroy each other and the enemy's spawns. Humans should be less mobile than their alien counterparts, but have longer range. Aliens should generally be close quarters, with melee combat attacks with certain classes having ranged attacks. Aliens should individually be stronger than individual humans, but a group of humans should be generally stronger than a group of aliens. Realistically, I expect maintain much of the existing Tremulous gameplay, since I don't believe in changing stuff just to differentiate from Tremulous as long as the end result is a good game, but I will not hesitate to change Tremulous stuff that no longer fits into our vision, or Tremulous stuff that we can do better, or Tremulous stuff that doesn't fit. Adding new things that are useful, fun, and balanced is also expected.