POD

Maps and texture sets.
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Theyain
Mantis
Posts: 114
Joined: Sat Nov 17, 2012 7:06 am UTC

Re: WIP-thread: POD.bsp

Post by Theyain »

Ishq wrote:

How the heck do you always get 200 FPS???

ps: Looking great :)

Have a not crap card. My 7850 gets between 800 and a 1000 fps if I uncap the fps.

User avatar
yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

Re: WIP-thread: POD.bsp

Post by yalt »

velociostrich: Its supposted to be dark. If someone adjust they gamma i have no problems with that.
Ishq: I got a hd6900 and com_maxfps 200

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Anomalous
Programmer
Posts: 318
Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: WIP-thread: POD.bsp

Post by Anomalous »

Just don't make it too tall else nav meshes can't be generated for it. (Mentioning no staratcs :) )

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

User avatar
yalt
Posts: 14
Joined: Mon Dec 03, 2012 9:51 pm UTC

Re: WIP-thread: POD.bsp

Post by yalt »

Hello dudes!
Im sorry but i have decided to leave our great dev-team for personal reasons. Its also cause of this Tremulous2 incident and my personal involvement. I feel ashamed and dont want to cast a shadow on this project.

Nonetheless i give you all my work i put into unvq. Maybe some of you can use it (mappers maybe).

It includes:
textures,
.map-files,
(pod.map -> last file i was working on | pod_sandbox.map -> lots of things i created for pod, lets say its a storage of "map-parts" | texture_level.map -> the level i tested all textures)
.particle / .shader -files,
license
I release this under [CC BY-NC 3.0] (http://creativecommons.org/licenses/by-nc/3.0/)
so u guys can use it without any copyright problems.

Download: http://37.114.60.211/46edfgrfse/unvq_po ... 9032013.7z
pass: dfer5rtge5dsfw45tstgwrtsegw4

I hope you reach your goal and again: sorry! :-[

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