jr2 wrote:How about making it so that bigger guns do slow down the player, however, they actually do enough damage to be worth it?
This would also force people to work in teams, as the dude with the Chaingun would need someone with an AR/LG to watch his back.
But I don't know if that would be fun to play, and if it wouldn't be fun, it's probably not a good idea.
thtat's exactly how I thought it would work