The biggest obstacle for normal PEOPLE to start playing this game is the default key layout: it's completely unusable: no buy binds, important keys are far from reach (like v for dodge or m for medkit, seriously, what the hell did Tremulous devs think when they did that?). Also, alien and human controls differ significantly, so they should have their own binds. Unvanquished needs a better default layout in order to attract more players.
This is what qualities a good layout I think should have:
All important keys (sprinting, walking on walls, buying ammo, medkit, jetpack activation, dodging) should be within finger reach.
Buy binds should automatically buy armor (that will hopefully reduce number of noobs attacking without any armor whatsoever).
If possible, dodge key should be the right mouse button, so player will not have to let go direction keys to dodge.
Here's my proposal:
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--- Humans ---
1 - buy rifle + larmor
2 - buy saw + larmor
3 - buy shotgun + larmor
4 - buy lasgun + larmor
5 - buy massdriver + larmor
6 - buy chaingun + suit
7 - buy pulse + larmor
8 - buy lcannon + suit
F1 - buy larmor
F2 - buy suit
F3 - buy jetpack
F4 - buy battpack
F5 - buy grenade
Left mouse - attack 1
Middle mouse - attack 2
Right mouse - dodge
AWSD - Move
Alt/X - sprint
C - crawl
Ctrl - use medkit
Z - buy ammo
Q - activate/deactivate jetpack
E - throw grenade
--- Aliens ---
1 - go granger
2 - go dretch
3 - go basilisk
4 - go marauder
5 - go dragoon
6 - go tyrant
AWSD - move
Left mouse - attack 1
Middle mouse - attack 3
Right mouse - attack 2
Alt/X - walk on walls (walks as long as pressed, as in sprint)
--- All ---
B - deconstruct