Theyain wrote:The texture is most certainly higher resolution. I, personally, do not like the OM model. It just looks weird.
Eh, I think the brain is great, but the face needs work.
Theyain wrote:The texture is most certainly higher resolution. I, personally, do not like the OM model. It just looks weird.
Eh, I think the brain is great, but the face needs work.
JOURNEYMAN wrote:What's that spike sticking out of the blaster's side?
Not quite sure, but you won't see it in-game.
JOURNEYMAN wrote:What's that spike sticking out of the blaster's side?
Modeling artifact. Won't be in-game.
It's just a bone(not an artifact :)), it will not be visible in-game
kharnov wrote:The overmind eyes are intentionally different.
I'm psych'd. If he's gonna be a big lumpy brain, his health capacity has "Got to be" lower than a barricade. If you think about it, he looks like he lacks protection. Like a person, without a skull. One touch and his brain goes mushymushy around the head. Even the tubes look harder to penetrate.
You[Tube
ViruS wrote:I'm psych'd. If he's gonna be a big lumpy brain, his health capacity has "Got to be" lower than a barricade. If you think about it, he looks like he lacks protection. Like a person, without a skull. One touch and his brain goes mushymushy around the head. Even the tubes look harder to penetrate.
That's just her outer brain.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Viech wrote:That's just her outer brain.
So... overmind's gender changed eh? What about granger? Also, what would the 'armour' look like?
You[Tube
ViruS wrote:So... overmind's gender changed eh? What about granger? Also, what would the 'armour' look like?
The overmind always had a vagina...
StalKermit wrote:The overmind always had a vagina...
You nailed it.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction