FAF (Frequently Asked-for Features)

Request new features or present your ideas.
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StalKermit
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Re: FAF (Frequently Asked-for Features)

Post by StalKermit »

KenuR wrote:

Yes, it does.
If you compare two identical objects, where one of the objects has better res and more tris, there's no question which object is of a better quality.

I could made a very poorly optimised model with far more tris and that might not help. I could add so many tiny details to a model that the tris goes through the roof. Does that make it better quality?

No.

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KenuR
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Re: FAF (Frequently Asked-for Features)

Post by KenuR »

seana11 wrote:

Gameplay quality. If you get less fps, then your quality went down. If you have lag issues with higher tris, your quality went down. If you get 1 fps with higher tris, you can't even play the game, and your quality went way down.

I'm talking about model quality.

StalKermit wrote:

I could made a very poorly optimised model with far more tris and that might not help. I could add so many tiny details to a model that the tris goes through the roof. Does that make it better quality?

No.

I'm pretty sure that you can't increase the quality of a model without changing it's overall appearance without increasing the number of vertices.
I guess I haven't considered that he was talking about model design, rather than visual quality. Seems to me that most of current unv models excede trem models in quality (or whatever your definition of quality might be).

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ViruS
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Re: FAF (Frequently Asked-for Features)

Post by ViruS »

I think better texture quality is aimed more than tris count. I'd rather a squarish HD model from tremulous than the current grayish human we have now honestly.

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kharnov
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Re: FAF (Frequently Asked-for Features)

Post by kharnov »

This thread kind of went entirely off-topic, and the topic to begin with has already been answered in much greater detail in this thread: http://unvanquished.net/forum/showthrea ... es-and-FAQ

Thread locked, post all your questions there.

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