KnightsOfReason.net

Discuss clans, events, servers, and more!
Binary Dragon
Posts: 3
Joined: Tue Oct 09, 2012 12:22 pm UTC
Location: France

Re: KnightsOfReason.net

Post by Binary Dragon »

Oooh nice, didn't see this before! ^^
I would love to have the gameplay of KoRx with the Unvanquished models and engine. :)

User avatar
ViruS
Granger
Posts: 1020
Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
Contact:

Re: KnightsOfReason.net

Post by ViruS »

Binary Dragon wrote:

Oooh nice, didn't see this before! ^^
I would love to have the gameplay of KoRx with the Unvanquished models and engine. :)

Sorry to break your heart, but from what i know, aaron [korx dev] currently has no plans of migrating the actual korx mod to unvanquished, unless you can persuade him to.

It figures no one's online. Awoo - add some bots!

Someone compile another qvm, or whatever its called with the bot patch pls :D
I can't find the lib-webp library, won't let me compile.

ImageImageYou[TubeImage

User avatar
danmal
Posts: 193
Joined: Thu Mar 08, 2012 1:44 am UTC

Re: KnightsOfReason.net

Post by danmal »

you can disable webp. It's currently not necessary.

Post Reply