Hi all,
Complete beginner (I don't play FPS in general, last and only one was... err... Counter Strike 1.6, something like 10 years ago, and before that, Duke Nukem 3D a bit!!).
I just tried Unvanquished, and here is a quick feedback:
-You should leave the option of not having to activate the weapon/tool after selection (mean: right now, I need to use wheel up/down, then press button3 to "activate" my choice ; I would much prefer if I didn't have to press the button to "activate" my choice). In emergency cases, this is highly confusing ("Die, alien! I'm going to kill you by building something on top of you head... not!")
-Thumbs up for a tutorial and a better doc! I think I've been both an embarrassment and a handicap for the people who just played on my side (I can hear them thinking from here: "who's that moron building a turret opposite the battlefield??")
I still don't know if I'm limited in the number of constructions we can do or if I didn't find the right way to extend. I still don't know if the "constructor" is supposed to do something special to have more powerful stuff available to the team.
-Is there a way to "explore" the maps out of the game, including an option before the game starts? (kind of a "ghost mode": not in the game, but can walk around freely). It's like most FPS: first games, you discover everything, that's fun... except if you're surrounded with people who know the map upside-down and all its tricks, in which case, you die before knowing where the enemy is coming from.
-Finally: hey, that's fun! Even if I obviously suck at that game, that was damned fun (and I managed to kill a few dirty beasts, yeah!)