Cosmic Tactical Combat Simulator

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Matth
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Cosmic Tactical Combat Simulator

Post by Matth »

Image

Cosmic Tactical Combat Simulator
Remake of UTCS for Unvanquished.

Changelog:

Code: Select all

version 1.1 / 29012017:
-texture fixes
-navMeshes added (thanks to illwieckz)
-img format changes
-package size reduced to 2,74mb

version 1.0 / 19012017:
-initial release

Download:
v1.1: [ http://81.169.233.199/map-ctcs_1.1.pk3 ]
v1.0: [ http://81.169.233.199/map-ctcs_1.0.pk3 ]

Screenshots:
Image

Have fun :)

Last edited by Matth on Sat Feb 04, 2017 11:43 pm UTC, edited 9 times in total.
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illwieckz
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Re: Cosmic Tactical Combat Simulator

Post by illwieckz »

Hi Math, it's a nice map !

My server is already hosting it and the map is callvotable, I put it in the rotation map. :wink: This is a mirror. :cool:

I added a navmesh sidecar for bot navigation keeping the original pk3 untouched. :bsuit:

I've seen you compressed lightmaps in jpg, do you know you can use lossless webp for that purpose? It's the best choice for lightmaps (lossless, strong compression) since lightmaps can suffer a lot from compression artifacts. :smile:

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Matth
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Re: Cosmic Tactical Combat Simulator

Post by Matth »

@illwieckz: Thank you!
I didn't know that. I will convert the original .tga lightmaps to webp then :thumbup: .
Can i inlcude your navMeshes in the next release of CTCS?

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Viech
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Re: Cosmic Tactical Combat Simulator

Post by Viech »

Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems? :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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illwieckz
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Re: Cosmic Tactical Combat Simulator

Post by illwieckz »

Matth wrote:

@illwieckz: Thank you!
I didn't know that. I will convert the original .tga lightmaps to webp then :thumbup: .
Can i inlcude your navMeshes in the next release of CTCS?

Yes of course, but if you change the layout you must remake them… You can use daemonmap to generate navmeshes from bsp.

Last edited by illwieckz on Sun Jan 22, 2017 2:14 am UTC, edited 1 time in total.

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Tom
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Re: Cosmic Tactical Combat Simulator

Post by Tom »

Nice remake :thumbup:

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Matth
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Re: Cosmic Tactical Combat Simulator

Post by Matth »

New version released. Please see first post. :coffee:

Viech wrote:

Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems? :smile:

Thanks Viech! Yes, i mainly use unvanquished stock textures, which are awesome. :drool:

illwieckz wrote:

Yes of course, but if you change the layout you must remake them… You can use daemonmap to generate navmeshes from bsp.

Alright!

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illwieckz
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Re: Cosmic Tactical Combat Simulator

Post by illwieckz »

nice! I updated the map on my server. :bsuit:

I'm hoping to see your niveus recreation one day:
Image
:wink:

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Masmblr
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Re: Cosmic Tactical Combat Simulator

Post by Masmblr »

CTCS 1.1 source has been released! :announce:

The source code can be found here:

https://github.com/Masmblr/map-ctcs_src.dpkdir

The binaries can be found here:
https://github.com/Masmblr/map-ctcs_src ... s/tag/v1.1

Have fun! :beer:

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