Unvanquished Tournament 2024

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Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Unvanquished Tournament 2024

Post by Ishq »

Hello everyone!

Let's put together a basic tournament for Unvanquished. There will be no premade teams. Everyone joins as a free agent and we'll assign teams. Then we'll all play try hard matches against teams, round robin style. The teams with the most points wins.

Format: Round Robin
Points: 3 for win, 2 points for draw, 1 point for loss
Rewards: Bragging rights!
Map Pool: niveus, plat23, zittrig-arena, eden, perseus, arachnid2, chasm, forlorn, antares, atcshd, ptcs, <other suggestions>
Proposed Match Rules:

  • Each match consists of a best of 3.

  • Teams flip a coin to decide who gets first pick. The winning team either decides first map or which team to play as. Losing team gets to pick the other option.

  • If both teams win one game each, a final tie breaker game is played. The team selection will be what it was in game 1.

  • Server settings and gameplay will be as they are are on Sweet's map testing server.

  • No bots.

Feel free to discuss rules and stuff here.

Fill out the form here if you're interested. A follow up form will be sent out once we gauge interest and can decide more about the format:
https://forms.gle/aUfnVJxatdZ8jzn27

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killing time
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Joined: Wed Jul 04, 2012 7:55 am UTC

Re: Unvanquished Tournament 2024

Post by killing time »

Ishq wrote: Fri Apr 12, 2024 9:02 am UTC

Points: 3 for win, 2 points for draw, 1 point for loss

Is that per game or per match?

Ishq wrote: Fri Apr 12, 2024 9:02 am UTC

Server settings and gameplay will be as they are are on Sweet's map testing server.

Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available.

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Sweet
Dretch
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Re: Unvanquished Tournament 2024

Post by Sweet »

My server is only slightly modded, if you do not count my bot experiments.

Also I'm not sure the server settings are publicly available.

Regarding gameplay, I have a few deviations from upstream:

Since the bots build, I reduce the momentum gained by building and destroying buildings a little. I also make the momentum decay twice as slowly:

Code: Select all

set g_momentumDestroyMod 0.6
set g_momentumBuildMod 0.5
set g_momentumHalfLife 10

I have a higher build point recovery. And I give each team 75 build points per drill/leech, but allow a maximum of 5 drills/leeches. For a tournament, we might go down to the default of 50 per drill/leech.

Code: Select all

set g_BPRecoveryInitialRate 36
set g_BPBudgetPerMiner 75
set g_maxMiners 5

I run kai's sudden death mod, and activate it after 30 minutes:

Code: Select all

set g_suddenDeathTime 30
set g_suddenDeathDrillCount 5
set g_suddenDeathMode 1

Apart from that, I use

Code: Select all

set g_remotePoison on

Der Bunker server uses the same settings.

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cu-kai
Web Crew
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Joined: Fri Jan 02, 2015 1:29 am UTC
Clan: CU

Re: Unvanquished Tournament 2024

Post by cu-kai »

I propose adding rusty, base-a51, tds and nano to the map pool too.

killing time wrote: Fri Apr 12, 2024 11:01 pm UTC

Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available.

Because the release isn't fun. Sweet's server is almost uptream, just Sudden Death and the Biokit, both of which I would like to get merged at some point.

Sweet wrote: Sat Apr 13, 2024 5:32 am UTC

My server is only slightly modded, if you do not count my bot experiments.

Don't forget the other gameplay change - you are also testing my Biokit.

Web Raccoon

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killing time
Programmer
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Re: Unvanquished Tournament 2024

Post by killing time »

Is upstream fun? What's the relevant difference?

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Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Unvanquished Tournament 2024

Post by Ishq »

killing time wrote: Fri Apr 12, 2024 11:01 pm UTC
Ishq wrote: Fri Apr 12, 2024 9:02 am UTC

Points: 3 for win, 2 points for draw, 1 point for loss

Is that per game or per match?

Per match.

killing time wrote: Fri Apr 12, 2024 11:01 pm UTC

Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available.

As others said, no one plays vanilla upstream and the players are used to these settings.

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