I am creating a few tutorials for cloud based game deployment and am looking at Unvanquished as the subject game. I am hoping to try a few things out:
1) Run the Unvanquished server on Arm compute. This is to keep server costs low and can likely run in "free" cloud services if this can be done.
2) Use OpenMatch player matching. Not sure if Unvanquished has tournament play but if it simply can match players for a server, that would be fine.
3) Use Agones as a scale server and to help with the OpenMatch system. I can show distribution of matched players to a server. I know there are not a lot of players but this is for training and testing and not production.
4) Finally, if possible, run the client on cloud based GPUs. I was originally looking for something based on UE4/5 so I could pixel streaming, but I think I can get a client running in VDI. This is just a stretch.
Thoughts on the above?
Moot