I noticed that the icons of eg. rocket pod, spiker or grenade are over-detailed compared to icons of eg. lasgun, granger and armor.

I noticed that the icons of eg. rocket pod, spiker or grenade are over-detailed compared to icons of eg. lasgun, granger and armor.

You noticed correctly. Are you applying for an icon designer position?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
I'm not authorized on that section. You meant Community Development?killing time wrote: Please start a thread in the "Assets & Artwork" section: viewforum.php?f=36.
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Oh, that's cool too. My simple building icons wouldn't work that well in build menus anyways. However, I'm concerned on how easily can you differentiate certain buildings by shape. Booster and hive are very similar blobs. Same with acid tube and leech. Perhaps we could collaborate and combine little icons (like web, bees, skull and health cross) to the icons based on building shape.Gireen wrote:There is an new icon set for buildings based on the shape, that wasn't added to the game jet.
Just to prevent duplicate work. But your more simplistic style is also interesting, if you want to create a complete iconset to have all in a similare style we could add them as optional set.
The grenades had no new icons so far so this is a good addition, but it could be maybe a bit more detailed.
If you make other icons, Marauder, Tyrant and Dragoon are also up to get a replacement based on there new models heads.
I have edited some forums permission it looks like this forum was not seen by anyone, do you now see that “Assets & Artwork” section?Nanaa wrote:I'm not authorized on that section. You meant Community Development?killing time wrote: Please start a thread in the "Assets & Artwork" section: viewforum.php?f=36.
This comment is licensed under cc by 4 and antecedent. The Crunch tool is awesome!