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make a juggernaut mod

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make a juggernaut mod

Postby freem » Tue May 11, 2021 8:43 pm UTC

I was in game, looking at the last alien (a dragoon) player trying to survive, without eggs nor overmind, and impressed by the fight he did (hello afontain) I thought it would be nice to have a mod with all humans against a single alien. This post is named after the name he gave to that idea.

How I would see it is basically an OP dragoon, spawned by a special building with several instances in the map (for randomness), which have:

* wallwalking ability
* pounce
* barbs
* faster regen
* higher damages
* the size of a marauder (to be able to use vents)

In that mod, humans should start with enough build points to build a strong base. The first team to annihilate the other one would win, and the person with higher score would take the role of next alien.
In short, it's really like the 1st «Alien» film, or "the 8th passenger" novel for the one which like reading. It's still a very rough idea, but I think it would give a unique feeling to unvanquished since, AFAIK, no game did it before.
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Re: make a juggernaut mod

Postby afontain » Tue May 11, 2021 9:04 pm UTC

The first thing that come to my mind when I hear "Juggernaut mod" is: everyone play alien and one is promoted to human. Everyone try to kill the badass human with a Xeno Suit, Arcane Suit or whatever (really classy, say all black with bright blue accents or something), and that human has a really powerful gun. Every alien on the map should try to kill it.

The Alien that will give the final blow gets "upgraded" into a brand new human with an Arcane Suit; and the killing starts anew. :dretch:

The first player to kill 20 or 50 aliens win.

Aliens do spawn around the map from eggs, and destroying an egg is equivalent to killing an alien that can move. Eggs sprout back after some time. :egg:

Now, that also works pretty well with an Alien instead :smile:
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Re: make a juggernaut mod

Postby Gireen » Tue May 11, 2021 10:07 pm UTC

It sounds like a Unvanquished adaptation of a classic gamemode which name i forgot, in some games it called rambo, survival or in xonotic "Keepaway"

The game Evolve had a similar game Principe and was not so successful. The problem was balancing. Either the "monster" is op and the "hunters" have no fun or the opposite. So the monsters was made weak, which resulted that no one wanted to play it. :bugeyes:
fear ma engrish :granger:

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