I think it would be really awesome to play this in VR and I would be willing to help out in any way possible. I do have an Oculus Rift S so I can do testing of builds and i'll look around for a kit to build the game in VR that would be compatible with engine. Im not that great in coding or even game developing but I'll do what I can.
I know there is some stereo rendering stuff in ioquake3 engine, maybe the first step would be to port some of this code. It's not enough for VR, but would be a step forward it.
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Basically what I propose is a variant of autopitching while the alien model would be following edgy angles and every hardsurface, the viewpoint would be following smooth curves, like if everything was curved without angles. Basically a small cube in front of you will not make you mad, you would just have the eyes getting up a little while approaching it.
It make me think that as an extra this would help players to naturally know a wall in front of them is walkable or not: no progressive shift while walking to a wall would means this surface is not walkable.
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