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Lets discuss Tyrant

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GORE
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Lets discuss Tyrant

Postby GORE » Tue Oct 24, 2017 8:25 am UTC

In what situation is Tyrant best suited? With that huge hitbox I can't see why I should pick that class ever. Attack speed is slow, he cant jump, cant flee...
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illwieckz
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Re: Lets discuss Tyrant

Postby illwieckz » Tue Oct 24, 2017 9:11 am UTC

It is powerful. By the way his power is made almost unusable given player have to aim very precisely, and it's very easy to miss the shot. Sometime I think about a Tyrant with a kind of damage “spread“: if you were a real tyrant with an human in front of you, you would not have to aim precisely to hit it badly, just slash… Viech also said we can completely re-imagine its kind of attack, see this thread.
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GORE
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Re: Lets discuss Tyrant

Postby GORE » Tue Oct 24, 2017 12:46 pm UTC

Oh I completely forgot about that thread (well it's been two years since it was active). I thought it was good to mention this unit again since the development seems to have a good pace now. :) kharnov pointing out good points already so I have nothing to add atm.

I agree that it is silly to have to aim precisely when the claws are meant to slash and swing.

Hope to see a fix soon. I think he would be really great as a defense unit when humans have reached the alien base.
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GORE
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Re: Lets discuss Tyrant

Postby GORE » Thu Nov 07, 2019 7:18 pm UTC

Two years have passed. :thumbdown:
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GORE
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Re: Lets discuss Tyrant

Postby GORE » Fri Jul 30, 2021 3:31 pm UTC

Four years have passed and still zero changes to this unit. I guess I'll come back again in a couple years
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Gireen
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Re: Lets discuss Tyrant

Postby Gireen » Fri Jul 30, 2021 4:07 pm UTC

Its oblivious that's cause the tyrant is perfect as he is. Stop shaming him ! :bsuit: :granger:

Whats the easiest change to make tyrants more interesting?
fear ma engrish :granger:
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freem
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Re: Lets discuss Tyrant

Postby freem » Sat Jul 31, 2021 4:54 pm UTC

The easiest is to increase it's mass (nearly double) and make jump as high as a granger. This makes the rant able to jump over turrets, and to destroy nodes in few jumps, without even trying to hit them. That's not a huge change, but I think it's a start (I tried that locally, and yes, it does change stuff. Also made bots less blocked by barricades as a nice effect).

I think increasing it's health and regen a bit would not be stupid ideas. A bit more health, like, +50hp, and increase regen by 25% because since it's so easy to hit, it should also regen faster to compensate.

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