Flame Thrower (2)

Models and textures for players, weapons and buildables.
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AlexRaidock
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Re: Flame Thrower (2)

Post by AlexRaidock »

No, i didn't do anything with textures, exported it as it was, Maybe its just Quixel rendering studio has done smth.
But i checked them in maya after export, anything seems to be fine

Dam i want 2017 already...

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AlexRaidock
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Re: Flame Thrower (2)

Post by AlexRaidock »

Just remembered, well in final image i plased Ambient Occlusion maps on top of diffuse maps with multiply made. And AO + diffuse give much more nicer look. Forger to do it after map exporting...

Dam i want 2017 already...

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Viech
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Re: Flame Thrower (2)

Post by Viech »

Well, let's just wait how the textures look ingame. Whoever imports please leave a screenshot here.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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AlexRaidock
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Re: Flame Thrower (2)

Post by AlexRaidock »

Textures update. Thanks Viech. I just use 2k textures in my models, and program settings have been set to 2k. Had to rerender them in 4k Now all good
New .zip below
Model + .tga + .psd for future modifying(850mb) yes, photoshop layers is a mess
https://www.dropbox.com/s/17eu97dttebz7 ... D.zip?dl=0
Model + .tga(56mb) for easy peasy
https://www.dropbox.com/s/0hw7pislm4nr4 ... l.rar?dl=0

Dam i want 2017 already...

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kharnov
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Re: Flame Thrower (2)

Post by kharnov »

Hey Alex, did you make a third-person version of the flame thrower?

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Viech
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Location: Berlin

Re: Flame Thrower (2)

Post by Viech »

Model is ingame, good job!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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