Medipad (2)

Models and textures for players, weapons and buildables.
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chris
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Re: Medipad (2)

Post by chris »

more for an indefinite time, same issues as with the lasgun.
Maybe I can write an exporter,but this will take a while.
Viech can change this thread to draft or aborted.
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Viech
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Re: Medipad (2)

Post by Viech »

Ouch! It worked up to the point where you animated? Maybe we can have someone aniamte it in blender instead?

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kharnov
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Re: Medipad (2)

Post by kharnov »

Whaaaaat :bugeyes:

Can you give us the OBJ and the textures in TGA? We can have someone else export it in Blender, as Viech said.

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chris
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Re: Medipad (2)

Post by chris »

It isn't animated atm. It is the nearly the same file as before just with a static placeholder submesh, so that I can work on the holographic shaders, and then flesh out the animations. But this is already enough to break it. :(
Let someone else export might be a solution if it is done but not while I'm working on. And I can't really work on it
without a proper toolchain. That's why I put it on hold until I have written an exporter.

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kharnov
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Re: Medipad (2)

Post by kharnov »

Can you start work on that now, so that we can have the lasgun in-game too?

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chris
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Re: Medipad (2)

Post by chris »

yes

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kharnov
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Re: Medipad (2)

Post by kharnov »

:thumbup:

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Viech
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Re: Medipad (2)

Post by Viech »

Cool!Putting this on hold as a draft.

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Viech
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Re: Medipad (2)

Post by Viech »

Medipad is ingame, good job!

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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