more for an indefinite time, same issues as with the lasgun.
Maybe I can write an exporter,but this will take a while.
Viech can change this thread to draft or aborted.
Medipad (2)
Re: Medipad (2)
Re: Medipad (2)
Ouch! It worked up to the point where you animated? Maybe we can have someone aniamte it in blender instead?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Medipad (2)
Whaaaaat
Can you give us the OBJ and the textures in TGA? We can have someone else export it in Blender, as Viech said.
Re: Medipad (2)
It isn't animated atm. It is the nearly the same file as before just with a static placeholder submesh, so that I can work on the holographic shaders, and then flesh out the animations. But this is already enough to break it. :(
Let someone else export might be a solution if it is done but not while I'm working on. And I can't really work on it
without a proper toolchain. That's why I put it on hold until I have written an exporter.
Re: Medipad (2)
Can you start work on that now, so that we can have the lasgun in-game too?
Re: Medipad (2)
yes
Re: Medipad (2)
Cool!Putting this on hold as a draft.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Medipad (2)
Medipad is ingame, good job!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction