Battlesuit

Model animations and effects.
Post Reply
User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Battlesuit

Post by gavlig »

I got some free time on this weekend and started skinning bsuit. Tell me what you think about issues illustrated here: http://minus.com/mw2n8kN29l4ck

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battlesuit

Post by Viech »

Can you limit the distortion on the arm to the blue fibre somehow?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battlesuit

Post by gavlig »

i'll try. The problem is that those parts have generally low resolution. But again, i'll try to fix that. But first tell me if textures are going to be changed at all? Now they are pretty messed up and totally not fappable

User avatar
Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Battlesuit

Post by Ishq »

Not by lhdc probably. They can be assigned to someone else however.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battlesuit

Post by Viech »

gavlig, can you tell what's wrong with the textures and what should be changed about them to create less artifacts during animation? I can create a texture improvment assignment then.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battlesuit

Post by gavlig »

Well, first -- they are aliased a lot. You can notice a lot of "ladders" all over diffuse texture(same for others, but it's noticable on diff the most). Second -- some weird noise like black dots are here and there. Third -- parts that are going to be deformed a lot use small pieces of texture space so they get distorted A LOT. I'll try to walk around the last issue, but that would make sense only if we get fixed first two issues.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battlesuit

Post by Viech »

Posted. Sorry for the delay.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battlesuit

Post by Viech »

Closed in favor of the other battlesuit thread.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Post Reply