Improve display of mining prediction and armor values

Request new features or present your ideas.
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lamefun
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Joined: Mon Jun 04, 2012 10:29 am UTC

Improve display of mining prediction and armor values

Post by lamefun »

Some suggestions:

  • Problem: new players running around with powerful guns but no armor.

    • Make the Upgrades tab look more like a tab, or, even better, present all the options at once.

    • Add a body screen that shows exactly how vulnerable your body parts are (so that new players see that their unarmored heads receive +100% damage and buy some armor).

  • Problem: new players building drills or leeches too close to one another.

    Probably because they simply don't know what that percentage thing is all about. So:

    EFFICIENCY: 30% ⚠
    Low efficiency. Build the drill further away from the other drills.

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Ishq
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Re: Usability

Post by Ishq »

  1. Yeah, the buy menu can be much better. I'm not sure that having the options available will be sufficient, but definitely a good first step.
  2. Maybe in the buy menu, this is a good idea. I don't think it needs to be showing all the time though.
  3. Very good idea! I like it. I will implement this in this release. If you could make an issue to remind me that would be even better.
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Cajunfiend
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Re: Usability

Post by Cajunfiend »

You go girll

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Ishq
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Re: Usability

Post by Ishq »

http://imgur.com/a/fd5Lf

How does this look? Is the text readable?

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lamefun
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Re: Usability

Post by lamefun »

Ishq wrote:

Is the text readable?

Yes, but it's ugly. I think you should use a GUI box:

Image

Also, Lucifer cannon should use a precision crosshair since it's a precision weapon.

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Ishq
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Re: Usability

Post by Ishq »

Hm, that looks nice. I still like the colors on the sign though.

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lamefun
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Re: Usability

Post by lamefun »

BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.

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Comet_
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Re: Usability

Post by Comet_ »

lamefun wrote:

BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.

I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1 :thumbup:

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Cajunfiend
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Re: Usability

Post by Cajunfiend »

Comet_ wrote:
lamefun wrote:

BTW look at the timer and the tutorial on your screenshot. They're unreadable. IMO every text should have either a background or an outline.

I've always thought this. Tutorial is quite annoying and most times I cant even tell if its on or not because the text isn't outlined or anything. +1 :thumbup:

I agree with this. lamefun's looks like a better direction :thumbup:

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Ishq
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Re: Usability

Post by Ishq »

ya Image

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