The Spiker, with some spikes hovering above their holes. Don't worry, it's not shooting its toothpicks at you yet, this is just a bug.
New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?
The Spiker, with some spikes hovering above their holes. Don't worry, it's not shooting its toothpicks at you yet, this is just a bug.
New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Forlorn: Courtyard being detailed.
Me realizing animations are not to be copy & pasted in a text editor:
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Viech wrote:New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?
In the middle of left side of the screenshot.
EmperorJack wrote:Forlorn: Courtyard being detailed.
A masterpiece in wip, like all your maps!
Viech wrote:Me realizing animations are not to be copy & pasted in a text editor:
I would like to add here that I love the work being done on overmind, leech, shrike, battlesuit, pulse rifle, etc.
The turret had a small problem :)
I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.
My skeleton has 6 arms and 6 hands:
As Viech said:
Did you never wonder how he can carry a grenade and a blaster that don't show up anywhere on the body?
kharnov wrote:I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.
Upgrade to Unity Engine! It has physics, and C# too, and UnityScript based on JavaScript!
a quick grass texture[actually my first one]
everything is done from scratch, no photo-sourcing.