Ok, so I'm pretty sure most of you know about the 3rd Team Mod, so I'm just going to put some ideas out there on how this could work in Unvanquished.
In a research lab near the far off backwaters of the galaxy, near the dawn of the new age of space travel, one scientist was playing with nanoparticles late at night. He discovered that, when energized with electricity, he was able to make these particles change shape. Spurred on by this discovery, he soon created a myriad array of shapes and forms. They were able to pull energy from their surroundings to move by themselves; but they still needed a source of electricity to change form.
One fateful day, he decided to show the universe what his discoveries could do. However, instead of rejoicing at the sight of these new miracle nanoworkers who could infinitely increase the pleasure of their lives, the people of his planet formed into a raging mob, fearful that the robots would replace them all. As he fled to his laboratory, the embittered scientist was able to command his robots one last thing before the horde got to him.
"Kill Them All."
Several centuries after his dying words, a small outpost went suddenly quiet. A team was sent to investigate, but they too befell the same fate. Command dismissed it as a rogue bunch of aliens, and sent an army after it equipped with the latest technology. This time they did not disappear without a trace. One of the soldiers had attached a small camera to his battlesuit. What it broadcast back was a scene of pure carnage as swarms of creatures mercilessly destroyed the last humans. Not one made it out alive.
Backstory aside, what we have here are robots that can take many forms, but only with a supply of electricity. They may use external weapons, like humans, or use natural abilities, like aliens. They are relatively immune to energy attacks, but vulnerable to impact attacks. (*.5, *1.5, respectively).
They start out with something reactor-like that provides power to their structures. They may change form when they are within 1000 units of the reactor, or 500 of a repeater. Their spawn equivalent is the extruder, which spits out some nano-goo. They have an armory-like thing, which lets them get guns and such; they may also change form near it. They also have a medistation-type thing, which restores lost goo.
Defensive Structures:
S1:
Light Turret (1/2 hp of normal, 2 speed [Both turning and firing], 1/2 damage, 1/2 range)
Trapper (Think Bear Trap) Has around 200 hp, costs 4 bp
S3:
Heavy Turret (2 hp, 1/2 speed, 2 damage, 2 range)
Forms:
Non-Weapon:
Builder (s1): 10 game unit sphere. Weapon: reactor-sized zap. Hp: 5. Moves slower than humans, so it must kill fast, or use teamwork.
Snake (s1): (think http://www.popsci.com/files/imagecache/ ... kebot5.jpg) Can wallwalk, moves about .75 the speed of a dretch on flat surfaces, .5 while wallwalking. Bites stuff like a dretch.
Adv Snake (s2): Carries a grenade that deals 100 damage with a 3 second fuse; may be replaced at armory or reactor/repeater
Rammer (s1): (Think one of the ones attacking ziggy in http://www.youtube.com/watch?v=2IaRs48c_Vw&feature=plcp) Main attack is ramming; moves at the speed of a dretch. Cannot strafe. Has large enough wheels so that it can climb stairs.
Spinner (s1 (maybe s2)): (Think the spinning one: http://www.youtube.com/watch?v=ifBLBYwxe2Q&feature=plcp) Lifts skirt when not spinning in order to climb stairs.
Adv Spinner (s2/3 (see above)): Carries an EMP weapon which completely disables human structures for 5 seconds, and alien for 3 (Electricity is bad for animals as well as machines)
Weapon-using:
Weapons come in two sizes; small and large. Small takes 1 hardpoint, and large takes 2.
MiniTank (Base Class): (think http://upload.wikimedia.org/wikipedia/c ... dienst.jpg) 1 hardpoint.
Adv. Rammer: Has 2 hardpoints
Tank; has 3 hardpoints
Code: Select all
\
___\______
/ ^ \_]======] <-- 2 hardpoints here
____[##########\_____
/ ___________________ \ <-- 1 hardpoint here
\/{oOOOOOOOOOOOOOOOo}\/
\o%%%%%%%%%%%%%%%o/
~~~~~~~~~~~~~~~~~
Weapons:
Small (s1): Machinegun, Circular Saw, Laser Gun
Large (s2, except rocket (s3)): Chaingun, Flamer, Rocket (Like lucifer cannon, but has a fixed amount of damage, travels faster, and has a 5 second reload time)