Basilisk

Model animations and effects.
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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Basilisk

Post by gavlig »

well, i'll reexport, but i don't know how that will help since exporter works directly with animation names, so death and idle can't be confused.

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Basilisk

Post by gavlig »

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Basilisk

Post by gavlig »

User avatar
gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Basilisk

Post by gavlig »

ok, i don't know what's going on with exporter, but here what i can do. I can give you .blend and iqm names i use, maybe you'll find error there

mantis.blend: https://drive.google.com/file/d/0B_q1Py ... sp=sharing

iqm names: swim:0:75::,gesture:0:94::,attack:0:30::,attack2:0:30::,attack3:0:30::,die:0:110::,die1:0:110::,stand:0:120::,stand1:0:200::,jump:0:9::,land:0:13::,jump_back:0:8::,land_back:0:13::,pain:0:24::,walk:0:30::,walk_backwards:0:30::,walk_left:0:30::,walk_right:0:30::,run:0:18::,run_backwards:0:18::,run_left:0:18::,run_right:0:18::,turn:0:20::

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