Turret

Model animations and effects.
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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Turret

Post by Viech »

During all of its animations, the turret's weight lasts primarily on the small pneumatic arm instead of the sturdy hinge. This looks awkward and makes the barrel stick out of the bounding box more than necessary. The issue was confirmed by the modeler (chris). Don't be confused by the screenshots which shows a pre-conversion version of Parpax and Tremulous' medistation, telenode and reactor models: We have not fixed this since Alpha 5. This will change now. :tongue:

How the turret poses:

Image

Image

Image

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How it's supposed to look:

Image

Image

The turret needs to be re-animated or have its animation fixed. We can convert it to iqm in the same pass (and potentially make use of extended animation features) in case that didn't happen so far.

Ideally, chris can handle this together with the rocket pod once he has a functional GPU again.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
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Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Turret

Post by Viech »

chris is handling this together with the rocket pod now.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
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Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Turret

Post by Viech »

I heard chris fixed this a few weeks ago. Does someone have the new files and can post them here?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
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Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Turret

Post by Viech »

I found the files. This is now an implementation issue.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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